Karen Moltenbrey

karen@cgw.com


Karen has diverse experience in the publishing industry, both in the mainstreamand technical press, including a number of years as an editor at IDG’s Network World magazine. She has been with Computer Graphics World for eight years, writing and editing feature articles pertaining to the areas of film, television, computer gaming, digital fine art, and Web technology. A national ASBPE Gold winner, she has also received a number of Silver and Bronze Awards, and has been named a finalist for the prestigious Jesse H. Neal National Business Journalism Award a numerous times.
Authored Articles
Editor's Note
Published: 22-Jun-2010

A Royal Heritage
Portfolio
Published: 22-Jun-2010

The Art of Ziv Qual
To Hell
Published: 12-May-2010

Visceral Games confronts the devilish development issues resulting from its decision to run Dante’s Inferno at 60 fps, balancing the animation, environments, effects, AI, physics, and more in every scene to run optimally at this bandwidth. 
Editor’s Note
Published: 12-May-2010

Following on the heels of a well-attended Game Developers Conference, NAB drew a respectable crowd in terms of attendance, bringing a glimmer of hope for other industry conferences and exhibitions scheduled for later this year. No doubt showgoers were pleased by what they saw from vendors at the expo. See what impressed me most.
Editor’s Note
Published: 20-Apr-2010

At a time when most industry trade shows are exhibiting a decline in attendance, the annual Game Developers Conference has exceeded expectations with a record 18,000-plus visitors last month. This success can be attributed to the gaming market’s ability to adapt to new demands from emerging genres, particularly the mobile, social, and casual gaming sectors.
Brick by Brick
Published: 20-Apr-2010

An architect agrees to a unique undertaking building a full-scale house solely out of LEGOs and uses digital tools to plan and design the structure.
Lab Report
Published: 20-Apr-2010

A look at how Autodesk Labs explores new technologies that may be commercially relevant to customers.
Above Par
Published: 16-Mar-2010

A multiplayer online golf title avoids the traps of typical Internet games.
Editor's Note
Published: 16-Mar-2010

Not long ago HD TVs, which promised to deliver a theater experience to at-home audiences, were the big rage. Recently, stereo 3D TVs have nudged out HD as “the next big thing” for the home. Television manufacturers are getting ready to roll out their wares, while content creators are preparing to take advantage of the technology.   
Shattered
Published: 16-Mar-2010

A production facility breaks the mold with a stereo 3D commercial.
Editor’s Note
Published: 18-Feb-2010

Singapore, a country that prides itself on economic achievement, has emerged as a leading world market in a number of areas. Most recently it has set its sights on the digital media sector, working hard to become a force in the film, gaming, and visual effects industry.
Sound Effects
Published: 18-Feb-2010

Harmonix re-creates the rock ’n roll world of The Beatles, which comes to life in the latest Rock Band title.
Editor’s Note
Published: 19-Jan-2010

This past fall, Disney/Pixar released a special stereoscopic version of the ground­breaking computer-generated animated films Toy Story and Toy Story 2, taking us back in time to when CGI was in its infancy (see “Stereo Twice Over,” October 2009). We were re-introduced to Buzz, Woody, and the toy gang—the first characters to star in an
Real Illusion
Published: 19-Jan-2010

When singer/actor Frank Sinatra died in May 1998, fans the world over mourned his passing. Born to Italian immigrants, this kid from the blue-collar, working-class city of Hoboken, New Jersey, eventually would turn into a superstar whose nicknames included The Chairman of the Board, The Voice, and ’Ol Blue Eyes. A member of the so-called Rat Pack, Sinatra became a quintessential legend of radio and Hollywood.
Hair-raiser
Published: 18-Dec-2009

Could werewolves become the new “IT” creatures? For New Moon, Tippett created realistic shape-shifting CG wolves that steal the scene.
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