Karen Moltenbrey

karen@cgw.com


Karen has diverse experience in the publishing industry, both in the mainstreamand technical press, including a number of years as an editor at IDG’s Network World magazine. She has been with Computer Graphics World for eight years, writing and editing feature articles pertaining to the areas of film, television, computer gaming, digital fine art, and Web technology. A national ASBPE Gold winner, she has also received a number of Silver and Bronze Awards, and has been named a finalist for the prestigious Jesse H. Neal National Business Journalism Award a numerous times.
Authored Articles
Real Illusion
Published: 19-Jan-2010

When singer/actor Frank Sinatra died in May 1998, fans the world over mourned his passing. Born to Italian immigrants, this kid from the blue-collar, working-class city of Hoboken, New Jersey, eventually would turn into a superstar whose nicknames included The Chairman of the Board, The Voice, and ’Ol Blue Eyes. A member of the so-called Rat Pack, Sinatra became a quintessential legend of radio and Hollywood.
Hair-raiser
Published: 18-Dec-2009

Could werewolves become the new “IT” creatures? For New Moon, Tippett created realistic shape-shifting CG wolves that steal the scene.
The Long and Winding Road
Published: 11-Nov-2009

The scene is all-too familiar: Animation students who turn pro after spending a few years learning the basics of animation. That was not the case for Lluis Liobera, a pro-turned-student-turned-pro, whose unusual path led him to his dream job of working on animated feature films.
Editor’s Note
Published: 11-Nov-2009

Excessive violence in video games is a topic about which everyone has a strong opinion to share. In the US, the games are rated, but too often those ratings are ignored by parents and/or teens. The issue of youngsters playing violent games is in the spotlight in Venezuela, where legislation could prohibit teens from playing such titles. Just how much is too much violence, and how much is too much government control?   
A Fine Line
Published: 10-Nov-2009

Gearbox uses a handcrafted art style to augment the over-the-top action
in the recently released Borderlands computer game.      
Editor’s Note Rerun Relief
Published: 8-Oct-2009

Along with sun and hot weather, the summer months also tend to bring a lot of television reruns. This year, though, two new series, packed with visual effects, offered viewers a nice treat from the TV show repeats
Editor's Note
Published: 25-Sep-2009

SIGGRAPH 2009: Graphics,  
Gumbo, and All that Jazz
A Stitch in Time
Published: 22-Sep-2009

In the feature film 9, CGI is used to bring a dark, post-apocalyptic world to life, while evil forces do their best to destroy its inhabitants.    
Wet 'N Wild
Published: 27-Aug-2009

A complex sim morphs realistic water into various objects.
Editor's Note
Published: 27-Aug-2009

At SIGGRAPH 2009, a number of notables in the field of computer graphics were recognized for their amazing accomplishments and contributions to the industry. Because of their work, the milestones of today and tomorrow are possible.
Dino Might
Published: 21-Aug-2009

A rare fossil holds great promise to providing definitive answers about dinosaurs
Play Ball
Published: 21-Aug-2009

Athletes pictured on baseball cards spring to animated life thanks to cutting-edge technology.
Editor's Note
Published: 21-Aug-2009

It has been nine years since New Orleans hosted SIGGRAPH, and since that time, a great deal has transpired.
Editor's Note - Gaming Market Going Strong
Published: 12-Jun-2009

Nowadays when you turn on the television or radio, all you hear about is the state of the economy, particularly how bad it is.
Out of Season
Published: 12-Jun-2009

Artists add a taste of summer to a cold, winter day.
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