Karen Moltenbrey


Karen has diverse experience in the publishing industry, both in the mainstreamand technical press, including a number of years as an editor at IDG’s Network World magazine. She has been with Computer Graphics World for eight years, writing and editing feature articles pertaining to the areas of film, television, computer gaming, digital fine art, and Web technology. A national ASBPE Gold winner, she has also received a number of Silver and Bronze Awards, and has been named a finalist for the prestigious Jesse H. Neal National Business Journalism Award a numerous times.
Authored Articles
Contact Sport
Published: 17-Feb-2011

EA’s MMA title grapples with tough animation situations
Editor's Note
Published: 4-Jan-2011

This holiday, go back to the grid.
Editor's Note
Published: 23-Nov-2010

Who's the Hero Now?
Fur Less
Published: 18-Oct-2010

Animal experts will tell you that, despite the age-old adage that cats and dogs do not get along, a positive relationship between the two is indeed possible, depending on the animals’ personalities. That said, it’s clear why the sourpuss Kitty Galore is at war with, well, just about everyone—dogs, humans, and even fellow felines—in the live-action feature film Cats & Dogs 2: The Revenge of Kitty Galore. What’s this rogue agent’s beef? She lost her beautiful coat at the paws of a dog, and soon after became ridiculed by her cat comrades and kicked out of her human home.
Editor's Note: Which Flavor Are You?
Published: 15-Oct-2010

Are you a Mac person or a PC person? It seems like that question has been popping up a lot more in recent times. Perhaps it is because of the popular Apple ad campaign "Get a Mac,"  in which actor Justin Long personifies a Mac opposite John Hodgman, a PC. The campaign, which ran from 2006 through 2009, used an all-white backdrop, placing all the focus on the easily identifiable differences between PC and Mac. PC, dressed in a suit and tie, comes across very stuffy and all business-like as he touts the pluses he offers. Mac, on the other hand, is more laid-back-an attitude accentuated with his casual attire and mannerisms. Clearly-at least in the commercials-the intent is to portray the Mac as the product for a hip, younger generation, and the PC for the older business types.

Published: 17-Sep-2010

Under the lush canopy of the Amazon rain forest is a vibrant ecosystem teeming with life of all variation and size. Amazonia, as it is often called, is home to more than two million insect species, three thousand types of fish, 1300 kinds of birds, almost 400 variations of reptiles, and just as many amphibians and mammals. From the outside, the environment—wrapped in bright shades of green, from the tops of the great trees to the thick, lush jungle floor, and speckled with the rich, primary colors of its inhabitants—is playful and inviting. But looks can be deceiving, as a pair of tree frogs soon discover in the animated CG short film “Amazonia.”
Taken for a Ride
Published: 27-Jul-2010

Combining CG and live action to create a unique, interactive hybrid experience
Scientific Visualization
Published: 26-Jul-2010

Star Power
Editor's Note
Published: 23-Jul-2010

Pixel Perfect
Baby Steps
Published: 22-Jun-2010

A team of 3D artists model and animate a fetus from conception to delivery.
Editor's Note
Published: 22-Jun-2010

A Royal Heritage
Published: 22-Jun-2010

The Art of Ziv Qual
To Hell
Published: 12-May-2010

Visceral Games confronts the devilish development issues resulting from its decision to run Dante’s Inferno at 60 fps, balancing the animation, environments, effects, AI, physics, and more in every scene to run optimally at this bandwidth. 
Editor’s Note
Published: 12-May-2010

Following on the heels of a well-attended Game Developers Conference, NAB drew a respectable crowd in terms of attendance, bringing a glimmer of hope for other industry conferences and exhibitions scheduled for later this year. No doubt showgoers were pleased by what they saw from vendors at the expo. See what impressed me most.
Editor’s Note
Published: 20-Apr-2010

At a time when most industry trade shows are exhibiting a decline in attendance, the annual Game Developers Conference has exceeded expectations with a record 18,000-plus visitors last month. This success can be attributed to the gaming market’s ability to adapt to new demands from emerging genres, particularly the mobile, social, and casual gaming sectors.
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