Karen Moltenbrey
karen@cgw.com
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Karen has diverse experience in the publishing industry, both in the mainstreamand technical press, including a number of years as an editor at IDG’s Network World magazine. She has been with Computer Graphics World for eight years, writing and editing feature articles pertaining to the areas of film, television, computer gaming, digital fine art, and Web technology. A national ASBPE Gold winner, she has also received a number of Silver and Bronze Awards, and has been named a finalist for the prestigious Jesse H. Neal National Business Journalism Award a numerous times.
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Authored Articles
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What’s Old Is New Again
Published: 5-Oct-2012
Classic-style animation seemed to have gone out of fashion when CGI became the de-facto medium. However, that does not mean that today’s audiences lack the appreciation for traditional animation. |
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Back in Style
Published: 5-Oct-2012
A pair of 2D games uses new technology to revive the retro look.
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Fine Tooning
Published: 5-Oct-2012
Ubisoft Montpellier’s Rayman Origins sports a retro 2D look created with a new graphics engine that simplifies the animation process |
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Second Act
Published: 5-Oct-2012
Multidimensional characters shine in a unique interactive story |
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Stress Relief
Published: 27-Aug-2012
A museum uses digital scanning to ensure the safety of an ancient coffin.
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Mysterious Journey
Published: 27-Aug-2012
An adventure guided by imagery, color, sound, and design.
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SIGGRAPH 2012: Art + Science
Published: 27-Aug-2012
The SIGGRAPH 2012 chair, Rebecca Strzelec, adds a personal touch to
this year’s graphics conference and exhibition, combining her passions for art and technology—the true heart of SIGGRAPH.
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Editor's Note
Published: 16-May-2012
FMX: An Industry Must
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Gears of War 3
Published: 14-Mar-2012
Computerized gaming has certainly evolved over the years, thanks in no small part to the current generation of sophisticated, ultra-powerful consoles. As a result, developers are able to fine-tune their titles to take advantage of the processing capabilities offered on these machines. The result? Games that integrate interesting story arcs and compelling gameplay into a title brimming with stunning environments, emotive characters, and complex visual effects. Now, a number of them are also embracing the 3D stereoscopic medium.
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Drake's Deception
Published: 14-Mar-2012
When Naughty Dog created the first Uncharted game, Drake’s Fortune, in 2007, the crew knew they had something special, and the industry knew it as well, citing the title’s technical achievements and its high production values that many compared to those of a feature film. The successful follow-up in 2009, Uncharted 2: Among Thieves, continued to reap accolades and awards with its stunning visuals and complex animations. In late 2011, Naughty Dog released Uncharted 3: Drake’s Deception, and continued its trend of receiving acclaim and awards, with critics citing the title’s stunning graphics and cinematic quality, among other game features.
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Editor's Note
Published: 9-Mar-2012
The video/computer games market certainly has evolved over the years. My first introduction to computerized gaming was during my early teens, when my best friend got a Pong system for the family television. We logged countless hours playing this unique version of table tennis—that is, until her mom limited our playing time because she thought we would go blind from the eyestrain, but not before the system permanently damaged the picture on the television screen.
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Seed Money
Published: 9-Mar-2012
CG helps business concept take root |
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Blazing A New Trail
Published: 9-Mar-2012
Studios devise a novel pipeline for handling stereo conversion more efficiently and with better results |
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Editor's Note
Published: 29-Nov-2011
Stereo 3D: A Visible Difference |
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Road To Oscar
Published: 29-Nov-2011
Which visual effects and animated features are causing buzz heading into Oscar Season? |
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