Karen Moltenbrey


Karen has diverse experience in the publishing industry, both in the mainstreamand technical press, including a number of years as an editor at IDG’s Network World magazine. She has been with Computer Graphics World for eight years, writing and editing feature articles pertaining to the areas of film, television, computer gaming, digital fine art, and Web technology. A national ASBPE Gold winner, she has also received a number of Silver and Bronze Awards, and has been named a finalist for the prestigious Jesse H. Neal National Business Journalism Award a numerous times.
Authored Articles
Business Plan
Published: 11-Jun-2013

University students make their vision real.
CGW Silver Edge Awards: NAB 2013
Published: 11-Jun-2013

CGW reveals its winners from NAB 2013.
Console Wars Redux
Published: 2-Apr-2013

2013 is the year when the Big Three face off again, but expect some unexpected competition
Going Green
Published: 1-Apr-2013

For a while now, visual effects creators have been struggling to stay afloat as facilities have been forced to close their doors. Sadly, Rhythm & Hues had to file for bankruptcy protection just days before receiving an Oscar for Life of Pi. How did the situation across the industry erode so quickly? And, what can be done to rectify this situation for facilities and artists?
Issue Extras: Animation Mentor’s Bobby Beck Discusses the VFX Crisis, Its Effect on Newcomers
Published: 25-Mar-2013

Bobby Beck, CEO/co-founder of Animation Mentor and former Pixar animator, shared his view about the current crisis unfolding in the visual effects industry with chief editor Karen Moltenbrey in the March/April 2013 issue of Computer Graphics World (see Editor’s Note). Here, he shares his opinion about the ongoing struggle of VFX practitioners and the possible effect on those just preparing for a career in the industry.
Issue Extras: A Unique Style of Gaming
Published: 25-Mar-2013

PlayJam’s GameStick puts a revolutionary spin on gaming consoles
Issue Extras: Choose your next-gen game system
Published: 25-Mar-2013

Gamers get ready. By the end of the year, expect to see a number of game consoles and devices on the market. Take the survey at the bottom of the CGW home page and let us know which system is at the top of your list!
The VES Defined
Published: 1-Feb-2013

A look at the Visual Effects Society: What it is, what it does, and more
No Rest for the Weary
Published: 1-Feb-2013

Planned events and initiatives keep the Society and its members busy yearlong
11th Annual VES Awards Nominees
Published: 1-Feb-2013

Going for Gold
Published: 9-Jan-2013

The year 2012 held great promise at the box office—and still does, as there are still a few weeks left before the final credits roll within the present eligibility period for the Oscars and other major awards. 2012 started off on the heels of some big December 2011 action films (Sherlock Holmes: A Game of Shadows, Mission: Impossible – Ghost Protocol) and the highly anticipated CG feature The Adventures of Tintin, as moviegoers carved out some relaxation time following the hustle and bustle of the holidays. Moreover, the movie version of the highly acclaimed best-seller The Girl with the Dragon Tattoo attracted audiences to the end-of-year holiday box office, as did the Christmas Day release of Steven Spielberg’s uplifting War Horse.
Editor's Note
Published: 8-Jan-2013

Not long ago HP invited a handful of industry journalists to its corporate headquarters in Fort Collins, Colorado. The purpose was, of course, to familiarize us with the company’s professional product line and to show us the HP laboratory. Hmmm, a lab at a computer company. I was intrigued before I stepped through the doors.
Published: 5-Dec-2012

Major industry milestones in digital art, CAD/CAM/CAE, gaming, broadcast, science, architecture, and film–from the archives of Computer Graphics World.
Published: 4-Dec-2012

A look at a number of noteworthy CGW covers during the past 35 years.
First Class
Published: 3-Dec-2012

In the July 2012 CGW Education Supplement, we focused on some amazing student projects—the end result of a demanding education. Here, we follow up on that piece with an in-depth look at these schools and their teaching philosophies and curriculums.
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