Karen Moltenbrey

karen@cgw.com


Karen has diverse experience in the publishing industry, both in the mainstreamand technical press, including a number of years as an editor at IDG’s Network World magazine. She has been with Computer Graphics World for eight years, writing and editing feature articles pertaining to the areas of film, television, computer gaming, digital fine art, and Web technology. A national ASBPE Gold winner, she has also received a number of Silver and Bronze Awards, and has been named a finalist for the prestigious Jesse H. Neal National Business Journalism Award a numerous times.
Authored Articles
Stress Relief
Published: 27-Aug-2012

A museum uses digital scanning to ensure the safety of an ancient coffin.
Mysterious Journey
Published: 27-Aug-2012

An adventure guided by imagery, color, sound, and design.

SIGGRAPH 2012: Art + Science
Published: 27-Aug-2012

The SIGGRAPH 2012 chair, Rebecca Strzelec, adds a personal touch to
this year’s graphics conference and exhibition, combining her passions for art and technology—the true heart of SIGGRAPH.
Editor's Note
Published: 16-May-2012

FMX: An Industry Must
Gears of War 3
Published: 14-Mar-2012

Computerized gaming has certainly evolved over the years, thanks in no small part to the current generation of sophisticated, ultra-powerful consoles. As a result, developers are able to fine-tune their titles to take advantage of the processing capabilities offered on these machines. The result? Games that integrate interesting story arcs and compelling gameplay into a title brimming with stunning environments, emotive characters, and complex visual effects. Now, a number of them are also embracing the 3D stereoscopic medium.
Drake's Deception
Published: 14-Mar-2012

When Naughty Dog created the first Uncharted game, Drake’s Fortune, in 2007, the crew knew they had something special, and the industry knew it as well, citing the title’s technical achievements and its high production values that many compared to those of a feature film. The successful follow-up in 2009, Uncharted 2: Among Thieves, continued to reap accolades and awards with its stunning visuals and complex animations. In late 2011, Naughty Dog released Uncharted 3: Drake’s Deception, and continued its trend of receiving acclaim and awards, with critics citing the title’s stunning graphics and cinematic quality, among other game features.
Editor's Note
Published: 9-Mar-2012

The video/computer games market certainly has evolved over the years. My first introduction to computerized gaming was during my early teens, when my best friend got a Pong system for the family television. We logged countless hours playing this unique version of table tennis—that is, until her mom limited our playing time because she thought we would go blind from the eyestrain, but not before the system permanently damaged the picture on the television screen.
Seed Money
Published: 9-Mar-2012

CG helps business concept take root 
Blazing A New Trail
Published: 9-Mar-2012

Studios devise a novel pipeline for handling stereo conversion more efficiently and with better results
Editor's Note
Published: 29-Nov-2011

Stereo 3D: A Visible Difference
Road To Oscar
Published: 29-Nov-2011

Which visual effects and animated features are causing buzz heading into Oscar Season?
Scared Silly
Published: 26-Oct-2011

From Art to Part: A CG character comes to life in the real world
Editor's Note
Published: 25-Oct-2011

iCons and Icons
Editor's Note
Published: 28-Sep-2011

Initially I was going to title this editorial “The End” since the focus was going to be on the magical visual effects journey of Harry Potter that spanned a decade. But somehow that just didn’t seem appropriate. Indeed, the series has come to an end, forcing studios throughout the world to close this particular chapter of their work.
Poetry In Motion
Published: 25-Jul-2011

Charlex displays the creativity of its artists with a unique in-house project
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