About the author

Karen Moltenbrey

Karen has diverse experience in the publishing industry, both in the mainstreamand technical press, including a number of years as an editor at IDG’s Network World magazine. She has been with Computer Graphics World for eight years, writing and editing feature articles pertaining to the areas of film, television, computer gaming, digital fine art, and Web technology. A national ASBPE Gold winner, she has also received a number of Silver and Bronze Awards, and has been named a finalist for the prestigious Jesse H. Neal National Business Journalism Award a numerous times.

Author Articles

  • Location, Location,  Location!
    Location, Location, Location!

    CG-altered environments set the stage for a pair of TV series

    May 1, 2017

  • Going Deep
    Going Deep

    The big bang of deep learning has occurred, and various industries - visual effects, transportation, medicine and health care, retail, finance, security, architecture, and more - are taking advantage ...

    May 1, 2017

  • Expanding the Roles of Digital Characters
    Expanding the Roles of Digital Characters

    For a few decades now, feature films have been making the impossible, possible – thanks to the use of computer graphics. Digital characters, in particular, have assumed larger and larger roles over th ...

    March 2, 2017

  • Photorealism in Real Time
    Photorealism in Real Time

    New technologies from Epic Games and The Mill turn traditional postproduction on its head

    March 1, 2017

  • An Oz Odyssey
    An Oz Odyssey

    VFX send a modern-day Dorothy to an Oz like none seen before

    March 1, 2017

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