The timing couldn’t have been better. The popularity of VR and AR was on the upswing at a meteoric level, and SIGGRAPH was not about to ignore the resurgence of these technologies. To showcase the gro ...
January 19, 2016
Motion capture has become an important selection in an animator’s toolbox.
November 20, 2015
Virtual reality becomes a major reality at this year’s SIGGRAPH conference and exhibition.
Students from Cogswell College develop 3D animatable rigs for public use.
What’s old is new again, and that is certainly the case with beloved 2D Peanuts, thanks to the artistic and technological endeavors by the crew at Blue Sky Studios. The same can be said for virtual re ...
November 19, 2015