About the author

Karen Moltenbrey

Karen has diverse experience in the publishing industry, both in the mainstreamand technical press, including a number of years as an editor at IDG’s Network World magazine. She has been with Computer Graphics World for eight years, writing and editing feature articles pertaining to the areas of film, television, computer gaming, digital fine art, and Web technology. A national ASBPE Gold winner, she has also received a number of Silver and Bronze Awards, and has been named a finalist for the prestigious Jesse H. Neal National Business Journalism Award a numerous times.
Authored Articles
Editor's Note
Published: 8-Jan-2013

Not long ago HP invited a handful of industry journalists to its corporate headquarters in Fort Collins, Colorado. The purpose was, of course, to familiarize us with the company’s professional product line and to show us the HP laboratory. Hmmm, a lab at a computer company. I was intrigued before I stepped through the doors.
Published: 5-Dec-2012

Major industry milestones in digital art, CAD/CAM/CAE, gaming, broadcast, science, architecture, and film–from the archives of Computer Graphics World.
Published: 4-Dec-2012

A look at a number of noteworthy CGW covers during the past 35 years.
First Class
Published: 3-Dec-2012

In the July 2012 CGW Education Supplement, we focused on some amazing student projects—the end result of a demanding education. Here, we follow up on that piece with an in-depth look at these schools and their teaching philosophies and curriculums.
The Passion Still Burns
Published: 30-Nov-2012

Happy birthday to Computer Graphics World, as we celebrate our 35th year as the premier publication serving the CG industry. Joining us in this milestone are some CG pioneers, including the publication's founders.
Siggraph 2012 Computer Animation Festival
Published: 8-Oct-2012

What’s Old Is New Again
Published: 5-Oct-2012

Classic-style animation seemed to have gone out of fashion when CGI became the de-facto medium. However, that does not mean that today’s audiences lack the appreciation for traditional animation.
Back in Style
Published: 5-Oct-2012

A pair of 2D games uses new technology to revive the retro look.
Fine Tooning
Published: 5-Oct-2012

Ubisoft Montpellier’s Rayman Origins sports a retro 2D look created with a new graphics engine that simplifies the animation process
Second Act
Published: 5-Oct-2012

Multidimensional characters shine in a unique interactive story
Stress Relief
Published: 27-Aug-2012

A museum uses digital scanning to ensure the safety of an ancient coffin.
Mysterious Journey
Published: 27-Aug-2012

An adventure guided by imagery, color, sound, and design.

SIGGRAPH 2012: Art + Science
Published: 27-Aug-2012

The SIGGRAPH 2012 chair, Rebecca Strzelec, adds a personal touch to
this year’s graphics conference and exhibition, combining her passions for art and technology—the true heart of SIGGRAPH.
Editor's Note
Published: 16-May-2012

FMX: An Industry Must
Gears of War 3
Published: 14-Mar-2012

Computerized gaming has certainly evolved over the years, thanks in no small part to the current generation of sophisticated, ultra-powerful consoles. As a result, developers are able to fine-tune their titles to take advantage of the processing capabilities offered on these machines. The result? Games that integrate interesting story arcs and compelling gameplay into a title brimming with stunning environments, emotive characters, and complex visual effects. Now, a number of them are also embracing the 3D stereoscopic medium.
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