Karen Moltenbrey

karen@cgw.com


Karen has diverse experience in the publishing industry, both in the mainstreamand technical press, including a number of years as an editor at IDG’s Network World magazine. She has been with Computer Graphics World for eight years, writing and editing feature articles pertaining to the areas of film, television, computer gaming, digital fine art, and Web technology. A national ASBPE Gold winner, she has also received a number of Silver and Bronze Awards, and has been named a finalist for the prestigious Jesse H. Neal National Business Journalism Award a numerous times.
Authored Articles
Virtual Reality 2.0
Published: 22-May-2016

The past, present, and future of AR and VR
Seeing Spots
Published: 20-May-2016

Television and other commercials are using complex visual effects to promote clients’ products
The Race Is On
Published: 19-Feb-2016

Which VFX and animated features will make the list for the top awards competitions, and which will claim the big prizes?

The Future Revisited
Published: 19-Feb-2016

The year was 1989. And the future had arrived!

On October 21, 2015, people across the US were celebrating Back to the Future II, or more specifically, the future as depicted in that movie when Marty McFly (Michael J. Fox) and Dr. Emmett Brown (Christopher Lloyd) set their time-travel clock to October 21, 2015.

Editor's Note
Published: 17-Feb-2016

A New Twist on Gaming

Heads Up!
Published: 17-Feb-2016

Head-mounted displays are a must-have for exploring in VR space

Picture Perfect
Published: 17-Feb-2016

Complex CG sets transport film audiences to unique locations

Arctic Blast
Published: 17-Feb-2016

For Norm of the North, Splash Entertainment proves that ingenuity and determination can lead to success

It Takes A Village
Published: 19-Jan-2016

The timing couldn’t have been better. The popularity of VR and AR was on the upswing at a meteoric level, and SIGGRAPH was not about to ignore the resurgence of these technologies. To showcase the growing number of applications and to draw attention to the virtual reality and augmented reality redux, conference leaders introduced VR Village, where show-goers got the opportunity to see firsthand what all the hype was about.
Moving Performances
Published: 20-Nov-2015

Motion capture has become an important selection in an animator’s toolbox.
VR
Published: 20-Nov-2015

Virtual reality becomes a major reality at this year’s SIGGRAPH conference and exhibition.
Rigged for Success
Published: 20-Nov-2015

Students from Cogswell College develop 3D animatable rigs for public use.
What’s Old Is New Again
Published: 19-Nov-2015

What’s old is new again, and that is certainly the case with beloved 2D Peanuts, thanks to the artistic and technological endeavors by the crew at Blue Sky Studios. The same can be said for virtual reality, which has made quite a comeback.
A Boy's Life
Published: 2-Sep-2015

Epic advances storytelling with a compelling real-time film created in its Unreal Engine 4
Almost Human
Published: 2-Sep-2015

Industry pioneers collaborate to advance the development of digital humans
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