Siggraph

SIGGRAPH Business Symposium Is Back
Published Date: 6-Jun-2013
A fairly recent but well received session at the past few SIGGRAPHs has been the Business Symposium. As such, SIGGRAPH 2013, to be held July 21-25 at the Anaheim Convention Center in California, will ...
CGW Announces SIGGRAPH 2012 Silver Edge Awards
Published Date: 21-Aug-2012
ACM SIGGRAPH holds its annual conference and exhibition in Los Angeles; CGW selects the best of show.
It Takes A Village - And A Chief
Published Date: 20-Aug-2012
The clock is ticking down to SIGGRAPH 2012. Soon, thousands and thousands of digital artists will be wandering the halls of the show, attending sessions, learning about new techniques, meeting new fri ...
SIGGRAPH 2012: Highlights From Los Angeles
Published Date: 16-Aug-2012
LOS ANGELES – SIGGRAPH 2012, the world's premier conference on computer graphics and interactive techniques, welcomed 21,212 artists, research scientists, gaming experts and developers, filmmakers, st ...
Reallusion Unleashes Indie Toolbox
Published Date: 16-Aug-2012
LOS ANGELES, CA, —Reallusion, developers of digital storytelling, facial animation and 3D real-time filmmaking software, debuted The iClone Animation Pipeline, a creative suite that gives independent ...
Southpaw Technology Launches Open Source TACTIC
Published Date: 14-Aug-2012
LOS ANGELES — Southpaw Technology,  developer of production asset management (PAM) technology for digital content creators, has released its technology under the Eclipse Public License, an OSI (O ...
Nvidia Mobile GPUs Provide Fast ‘To Go’ Performance
Published Date: 14-Aug-2012
LOS ANGELES — NVIDIA recently announced a new line of Quadro professional graphics solutions for the latest leading mobile workstations. Designed for engineers, industrial designers, animators, and fi ...
TeamUp Unveils Collaborative 3D Rendering Powered By Multi-Optics
Published Date: 14-Aug-2012
LOS ANGELES, CA — TeamUp, a newly formed company built on the guiding principle that 3D should be accessible to everyone, everywhere—has announced its Multi-Optics renderer and real-time 3D collaborat ...
Autodesk, Lightstorm & Weta Drive Virtual Production Forward
Published Date: 14-Aug-2012
Leaders in virtual production collaborate to develop next-generation of the technology behind James Cameron’s “Avatar” Movie.
LightWave 3D Group Brings Real-Time Virtual Production Tools to Everyone
Published Date: 14-Aug-2012
Industry-first real-time performance and data capture with Playstation Move device in LightWave 11.5 demonstrated at SIGGRAPH 2012; additional virtual studio tools in development.
Luxion & Sabertooth Introduce LuSt 3D Realtime Web Service Platform
Published Date: 13-Aug-2012
IRVINE and VENICE, CA — Luxion,  provider of advanced rendering and lighting technology and makers of KeyShot, the first real time raytracing and global illumination program, and Sabertooth, an i ...
Raptor-12 Camera Debuts
Published Date: 13-Aug-2012
SANTA ROSA, CA – Continuing the Raptor series of motion capture cameras, Motion Analysis has announced a new camera to its lineup – the Raptor-12 with a resolution of 12 mega pixels (MP). Varied resol ...
MVN Live Plug-In Speeds Maya Animation
Published Date: 10-Aug-2012
CULVER CITY, CA — Xsens (www.xsens.com), the creator of Xsens MVN, an inertial motion capture solution for the film and game industry, has released the MVN Live plug-in for Maya 2013. The new plug-in ...
Smith Micro Previews Miki 4 & Tyler GND
Published Date: 9-Aug-2012
LOS ANGELES — At SIGGRAPH, Smith Micro Software, Inc. Productivity and Graphics Group previewed the fourth edition of Poser’s popular 3D figure, Miki. The company also unveiled Tyler GND, the first ma ...
Weta & ILM Team Up For 'The Avengers'
Published Date: 9-Aug-2012
The final battle sequence in The Avengers presented significant technical and artistic challenges to Industrial Light and Magic.
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