|
 |
Canada’s Business Conditions Touted by Ontario Technology Corridor at GDC
Published Date: 3-Mar-2011
San Francisco, Calif. - Executives from Ontario’s tech cities are promoting pixel-perfect business conditions for expanding digital media companies.
|
 |
AMD Showcases New Open-source Physics Plug-in for Autodesk Maya 2011
Published Date: 3-Mar-2011
San Francisco, Calif. - At the Game Developer’s Conference (GDC), AMD demonstrated a Bullet Physics plug-in, based on OpenCL industry standards and the open-source Bullet Physics Engine, for Autodesk ...
|
 |
Users of Autodesk 3ds Max 2012 Benefit from Nvidia PhysX engine
Published Date: 3-Mar-2011
San Rafael, Calif. - Autodesk Inc.’s Autodesk 3ds Max 2012 software--the latest version of the company’s 3D modeling, animation, rendering, and compositing application--incorporates mRigids rigid-body ...
|
 |
Autodesk Maya 2012 Takes Advantage of Nvidia PhysX engine
Published Date: 3-Mar-2011
San Rafael, Calif. - Autodesk Inc. ’s Autodesk Maya 2012 3D modeling, animation, visual effects, rendering, and compositing software now contains powerful new tool sets for previsualization and games ...
|
 |
GDC 2011 Debuts Sony NGP Lecture, Microtalks, Fergusson on Gears of War
Published Date: 2-Mar-2011
GDC 2011 organizers have announced a first-ever Sony lecture on its NGP handheld, as well as the GDC Microtalks line-up with David Jaffe and Epic’s Rod Fergusson on producing the Gears of War trilogy.
|
 |
Intel Launches Graphics Performance Analyzers 4.0
Published Date: 2-Mar-2011
Intel released Version 4.0 of Intel Graphics Performance Analyzers (GPA), the latest game developer tool set used to optimize the playability of PC games.
|
 |
Autodesk Acquires Scaleform Corp., Provider of User-interface Solutions
Published Date: 2-Mar-2011
San Rafael, Calif. - Autodesk Inc. has acquired Scaleform Corp., a privately held middleware and user-interface (UI) tools company, for approximately $36 million in cash. Scaleform's technology has ai ...
|
 |
Autodesk Releases New Middleware at GDC 2011
Published Date: 2-Mar-2011
Autodesk Inc. has released three middleware products: Autodesk Beast 2012 for global illumination, Autodesk HumanIK 2012 for character animation, and Autodesk Kynapse 2012 for artificial intelligence ...
|
 |
Adobe Hosts Flash Gaming Summit, Launches 3D APIs
Published Date: 2-Mar-2011
The Adobe Flash community kicked off GDC with the Flash Gaming Summit (FGS), a day-long conference focused exclusively on Flash-based games. At FGS, Adobe made available Molehill 3D GPU-accelerated AP ...
|
 |
3DVIA Turns Virtual World into Stereoscopic 3D Experience
Published Date: 2-Mar-2011
Concord, Mass. - Dassault Systèmes announced that users of 3DVIA Scenes, a free online 3D publishing application, can share their creations in immersive stereoscopic 3D.
|
 |
Boston University Center for Digital Imaging Finishes First
Published Date: 2-Mar-2011
Concord, Mass. - Dassault Systèmes announced the winner of 3DVIA’s 2011 Web-based, student game development contest, “The Z,” and began recruiting universities for next year’s program.
|
 |
GDC 2011 Holds Game Career Seminar
Published Date: 1-Mar-2011
GDC 2011's Game Career Seminar lineup spans Schell Games' Jesse Schell, Epic's Cliff Bleszinski, and notable Xbox Live Indie Games creators at the one-day student event on Friday, March 4.
|
 |
Havok Technology Optimized on Sony Next-generation Portable Entertainment System
Published Date: 1-Mar-2011
Havok’s full development suite is now available for the next-generation portable entertainment system (codenamed NGP) from Sony Computer Entertainment Inc. (SCE).
|
 |
Mechdyne and Unity Technologies Demonstrate New Software
Published Date: 1-Mar-2011
Mechdyne Corp. and Unity Technologies announced “getReal3D for Unity,” a Mechdyne-developed addition to the Unity development platform for games and interactive 3D that extends Unity capabilities to 3 ...
|
 |
Image Metrics’ Faceware 3.0 Facial Animation Software Now Available
Published Date: 1-Mar-2011
Image Metrics Inc. has announced the availability of Faceware 3.0, its video performance and artist-driven facial animation software for the videogame, film, visual effects, commercial, and television ...
|
|
81 articles found. Viewing page
5 of
6.
Go to page
|
GDC 2011
|
 |
Autodesk Highlights Game Development Solutions
Published Date: 5-Mar-2012
SAN FRANCISCO — At Game Developer's Conference (GDC) 2012, Autodesk (www.autodesk.com) unveiled new versions of its Autodesk Gameware products, including an enhanced solution for mobile game ...
|
 |
Intel Shows New Version Of Game Development Tools
Published Date: 5-Mar-2012
SAN FRANCISCO — Intel has introduced a new version of its suite of game developer tools. Intel Graphics Performance Analyzers (GPA) 2012 allows developers of smartphone and tablet games to be able to ...
|
 |
Approxy Adapts Numecent Technology
Published Date: 5-Mar-2012
SAN FRANCISCO — Approxy, a startup delivering instant-play HD games from the Cloud, has adapted cloudpaging technology from Numecent for use in a white-label, end-to-end platform for developers, ...
|
 |
GDC Offering Early-Bird Rates, Reveals Schedule Highlights
Published Date: 1-Feb-2012
SAN FRANCISCO — The Game Developers Conference (www.gdconf.com) will take place from March 5-9 at the Moscone Convention Center in San Francisco. Early Bird rates offer a savings up to 35 percent on ...
|
 |
GDCA To Present Pioneer and Ambassador Honors
Published Date: 26-Jan-2012
SAN FRANCISCO — The 12th Annual Game Developers Choice Awards (GDCA) have announced the recipients of two special honors.
|
 |
Hosts Announced For GDC Awards Programs
Published Date: 18-Jan-2012
SAN FRANCISCO – Epic Games’ Cliff Bleszinski, one of the visionaries behind the “Unreal” and “Gears of War” games, will host the 12th Annual Game Developers Choice Awards during the 2012 Game ...
|
 |
GDC Online 2011 Achieves Record-Breaking Attendance
Published Date: 20-Oct-2011
Austin, Texas - The Game Developers Conference Online (GDC Online, formerly GDC Austin) concluded on Oct. 13 with record attendance numbers of 3,350 game development professionals-an increase of 12 ...
|
 |
25th Game Developers Conference Attracts Record 19,000 Game Professionals
Published Date: 16-Mar-2011
San Francisco, Calif. - UBM TechWeb Game Network's 2011 Game Developers Conference (GDC) hosted a record 19,000 game industry professionals attending San Francisco's Moscone Convention Center for the ...
|
 |
Vision Game Engine to Support Next Generation Portable Entertainment System
Published Date: 7-Mar-2011
Eningen, Germany - Trinigy, a 3D game engine provider, announced that upcoming versions of the Vision Game Engine will support the next generation portable entertainment system (codenamed NGP) from ...
|
 |
Vision Game Engine Goes Mobile
Published Date: 7-Mar-2011
Eningen, Germany - Trinigy, a 3D game engine provider, announces “Vision on the Go” to support the development of games that can be played on the go.
|
81 articles found. Viewing page
5 of
9.
Go to page
|