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GDC

Canada’s Business Conditions Touted by Ontario Technology Corridor at GDC
Published Date: 3-Mar-2011
San Francisco, Calif. - Executives from Ontario’s tech cities are promoting pixel-perfect business conditions for expanding digital media companies.
AMD Showcases New Open-source Physics Plug-in for Autodesk Maya 2011
Published Date: 3-Mar-2011
San Francisco, Calif. - At the Game Developer’s Conference (GDC), AMD demonstrated a Bullet Physics plug-in, based on OpenCL industry standards and the open-source Bullet Physics Engine, for Autodesk ...
Users of Autodesk 3ds Max 2012 Benefit from Nvidia PhysX engine
Published Date: 3-Mar-2011
San Rafael, Calif. - Autodesk Inc.’s Autodesk 3ds Max 2012 software--the latest version of the company’s 3D modeling, animation, rendering, and compositing application--incorporates mRigids rigid-body ...
Autodesk Maya 2012 Takes Advantage of Nvidia PhysX engine
Published Date: 3-Mar-2011
San Rafael, Calif. - Autodesk Inc. ’s Autodesk Maya 2012 3D modeling, animation, visual effects, rendering, and compositing software now contains powerful new tool sets for previsualization and games ...
GDC 2011 Debuts Sony NGP Lecture, Microtalks, Fergusson on Gears of War
Published Date: 2-Mar-2011
GDC 2011 organizers have announced a first-ever Sony lecture on its NGP handheld, as well as the GDC Microtalks line-up with David Jaffe and Epic’s Rod Fergusson on producing the Gears of War trilogy.
Intel Launches Graphics Performance Analyzers 4.0
Published Date: 2-Mar-2011
Intel released Version 4.0 of Intel Graphics Performance Analyzers (GPA), the latest game developer tool set used to optimize the playability of PC games.
Autodesk Acquires Scaleform Corp., Provider of User-interface Solutions
Published Date: 2-Mar-2011
San Rafael, Calif. - Autodesk Inc. has acquired Scaleform Corp., a privately held middleware and user-interface (UI) tools company, for approximately $36 million in cash. Scaleform's technology has ai ...
Autodesk Releases New Middleware at GDC 2011
Published Date: 2-Mar-2011
Autodesk Inc. has released three middleware products: Autodesk Beast 2012 for global illumination, Autodesk HumanIK 2012 for character animation, and Autodesk Kynapse 2012 for artificial intelligence ...
Adobe Hosts Flash Gaming Summit, Launches 3D APIs
Published Date: 2-Mar-2011
The Adobe Flash community kicked off GDC with the Flash Gaming Summit (FGS), a day-long conference focused exclusively on Flash-based games. At FGS, Adobe made available Molehill 3D GPU-accelerated AP ...
3DVIA Turns Virtual World into Stereoscopic 3D Experience
Published Date: 2-Mar-2011
Concord, Mass. - Dassault Systèmes announced that users of 3DVIA Scenes, a free online 3D publishing application, can share their creations in immersive stereoscopic 3D.
Boston University Center for Digital Imaging Finishes First
Published Date: 2-Mar-2011
Concord, Mass. - Dassault Systèmes announced the winner of 3DVIA’s 2011 Web-based, student game development contest, “The Z,” and began recruiting universities for next year’s program.
GDC 2011 Holds Game Career Seminar
Published Date: 1-Mar-2011
GDC 2011's Game Career Seminar lineup spans Schell Games' Jesse Schell, Epic's Cliff Bleszinski, and notable Xbox Live Indie Games creators at the one-day student event on Friday, March 4.
Havok Technology Optimized on Sony Next-generation Portable Entertainment System
Published Date: 1-Mar-2011
Havok’s full development suite is now available for the next-generation portable entertainment system (codenamed NGP) from Sony Computer Entertainment Inc. (SCE).
Mechdyne and Unity Technologies Demonstrate New Software
Published Date: 1-Mar-2011
Mechdyne Corp. and Unity Technologies announced “getReal3D for Unity,” a Mechdyne-developed addition to the Unity development platform for games and interactive 3D that extends Unity capabilities to 3 ...
Image Metrics’ Faceware 3.0 Facial Animation Software Now Available
Published Date: 1-Mar-2011
Image Metrics Inc. has announced the availability of Faceware 3.0, its video performance and artist-driven facial animation software for the videogame, film, visual effects, commercial, and television ...
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GDC 2011


Autodesk Highlights Game Development Solutions
Published Date: 5-Mar-2012
SAN FRANCISCO — At Game Developer's Conference (GDC) 2012, Autodesk (www.autodesk.com) unveiled new versions of its Autodesk Gameware products, including an enhanced solution for mobile game ...
Intel Shows New Version Of Game Development Tools
Published Date: 5-Mar-2012
SAN FRANCISCO — Intel has introduced a new version of its suite of game developer tools. Intel Graphics Performance Analyzers (GPA) 2012 allows developers of smartphone and tablet games to be able to ...
Approxy Adapts Numecent Technology
Published Date: 5-Mar-2012
SAN FRANCISCO — Approxy, a startup delivering instant-play HD games from the Cloud, has adapted cloudpaging technology from Numecent for use in a white-label, end-to-end platform for developers, ...
GDC Offering Early-Bird Rates, Reveals Schedule Highlights
Published Date: 1-Feb-2012
SAN FRANCISCO — The Game Developers Conference (www.gdconf.com) will take place from March 5-9 at the Moscone Convention Center in San Francisco. Early Bird rates offer a savings up to 35 percent on ...
GDCA To Present Pioneer and Ambassador Honors
Published Date: 26-Jan-2012
SAN FRANCISCO — The 12th Annual Game Developers Choice Awards (GDCA) have announced the recipients of two special honors.
Hosts Announced For GDC Awards Programs
Published Date: 18-Jan-2012
SAN FRANCISCO – Epic Games’ Cliff Bleszinski, one of the visionaries behind the “Unreal” and “Gears of War” games, will host the 12th Annual Game Developers Choice Awards during the 2012 Game ...
GDC Online 2011 Achieves Record-Breaking Attendance
Published Date: 20-Oct-2011
Austin, Texas - The Game Developers Conference Online (GDC Online, formerly GDC Austin) concluded on Oct. 13 with record attendance numbers of 3,350 game development professionals-an increase of 12 ...
25th Game Developers Conference Attracts Record 19,000 Game Professionals
Published Date: 16-Mar-2011
San Francisco, Calif. - UBM TechWeb Game Network's 2011 Game Developers Conference (GDC) hosted a record 19,000 game industry professionals attending San Francisco's Moscone Convention Center for the ...
Vision Game Engine to Support Next Generation Portable Entertainment System
Published Date: 7-Mar-2011
Eningen, Germany - Trinigy, a 3D game engine provider, announced that upcoming versions of the Vision Game Engine will support the next generation portable entertainment system (codenamed NGP) from ...
Vision Game Engine Goes Mobile
Published Date: 7-Mar-2011
Eningen, Germany - Trinigy, a 3D game engine provider, announces “Vision on the Go” to support the development of games that can be played on the go.
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