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  • Autodesk at GDC
    Daily News
    Autodesk at GDC

    During GDC, Autodesk is demonstrating the latest version of Autodesk 3ds Max, Maya, MotionBuilder, and Mudbox 3D solutions. The company also is featuring, in its booth theater and conference sessions, ...

    February 20, 2008

  • NewTek Previews LightWave v9.5
    Daily News
    NewTek Previews LightWave v9.5

    NewTek’s 3D division is previewing the latest version of LightWave, its 3D animation system during GDC. “NewTek personnel work closely on a day-to-day basis with LightWave artists so that ...

    February 20, 2008

  • InterSense Motion Technology
    Daily News
    InterSense Motion Technology

    InterSense Inc., a precision motion technology company, is demonstrating an interactive combat game at Booth 6249 inthe North Hall that illustrates how realistic game action can be when the game incor ...

    February 20, 2008

  • Emote Games’ Social Gaming
    Daily News
    Emote Games’ Social Gaming

    Emote Games, a specialist production company founded by industry veterans Morgan O'Rahilly and Dave Rose, demonstrates its technology platform to select partners. Emote Game's technologies are deigned ...

    February 20, 2008

  • OMPR/IBM Pavilion Exhibits
    Daily News
    OMPR/IBM Pavilion Exhibits

    Six companies are exhibiting in the OMPR/IBM Pavilion, Booth 6241, and offering a free beverage in the booth’s IBM Lounge. Icarus Studios/Fallen Earth shows the latest developments in the upcomi ...

    February 20, 2008

  • 2008 Game Developers Choice Awards Held in San Francisco
    Daily News
    2008 Game Developers Choice Awards Held in San Francisco

    The 2008 Game Developers Choice Awards, presented by CMP Technology’s Game Developers Conference (GDC) and Webby-award winning Gamasutra.com, takes place today, Wednesday, February 20. The award ...

    February 20, 2008

  • Veteran Game Artist Leads Visual Arts Track
    Daily News
    Veteran Game Artist Leads Visual Arts Track

    BodyPaint 3D from Maxon Computer USA is the focus of a Visual Arts Track, “Real World Texture Painting Tips for Game Developers,” at GDC. The track is aimed at artists eager to learn how t ...

    February 20, 2008

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