How We Used Today's Technologies to Build Tomorrow's VR Experience
Posted By Dane Johnston
If you're a Creative Pro who played VR Funhouse - NVIDIA's free, virtual reality game - at this year's Adobe MAX conference, here's your (and everyone else's) takeaway: You can create in VR, too The story behind the story: VR Funhouse started last ...
Continue reading "How We Used Today's Technologies to Build Tomorrow's VR Experience" »