Volume 40 Issue 1: (Jan/Feb 2017)

  • 1-Jan-2017
    Volume 40 Issue 1: (Jan/Feb 2017)
    In this issue:

    Role Model: Transforming The Tempest's ariel
    Star Wars VFX
    Assassin's Creed
    3D data capture
    Tips for job seekers

Cover Story

  • Playacting

    Cutting-edge technology enables a theater character to assume unique digital forms on stage

    January 1, 2017


  • Ancestral Ties
    Ancestral Ties

    VFX artists help bring history alive in the movie adaptation of Assassin’s Creed

    January 1, 2017

  • Between the Lines
    Between the Lines

    ILM once again creates believable digital humans, a brutally honest droid, and dramatic space battles

    January 1, 2017

  • Digital Antiquities
    Digital Antiquities

    3d data capture puts Greek and Roman sculpture under the microscope

    January 1, 2017

  • Looking for a Job in CG?
    Looking for a Job in CG?

    PluralSight provides tips to get you started

    January 1, 2017

Editor's Note

  • Expanding the Roles of Digital Characters
    Expanding the Roles of Digital Characters

    For a few decades now, feature films have been making the impossible, possible – thanks to the use of computer graphics. Digital characters, in particular, have assumed larger and larger roles over th ...

    March 2, 2017


  • Spotlight

    Products : AMD's Vega architecture, Reallusion's CrazyTalk Animator 3, Unity's game engine 5.5, IKinema's LiveAction 3.0 News : Academy Sci-Tech Awards

    January 1, 2017


  • Products

    Recent software and hardware annoucements

    January 1, 2017