Editor's note
Issue: Volume: 29 Issue: 4 (April 2006)

Editor's note

“The reports of my death have been greatly exaggerated…” -Mark Twain

The demise of Computer Graphics World has also been greatly exaggerated while the magazine has been going through a change of ownership. We happen to believe that Computer Graphics World is exactly where it should be-home. For an incredible publication like Computer Graphics World, “home” is being part of a publishing group that understands the value of its assets and its value to the ever-growing computer graphics industry.

These are very exciting times for Computer Graphics World, which has been purchased by COP Communications, the publishers of Post magazine. For some time, COP Communications has been courting PennWell, Computer Graphics World’s longtime publisher, in an attempt to acquire the graphics industry’s leading publication. We are very excited to have Computer Graphics World joining the family. We have assembled an incredible team to bring the enthusiasm and excitement back into Computer Graphics World.

Having been a part of this market for more than 15 years, I understand that joining with such a well-respected title like Post magazine offers our readers and advertisers content and market reach that is simply not offered through the legacy publishers, which have decided to make publishing much more about bottom-line numbers and less about the markets they serve.

I believe that it should be all about understanding and passion-both of which are essential if your editorial focus is on the professionals of the market, who take immense pride in what they do, along with the manufacturers, which offer the razor-edged technology that helps these creative professionals perform their magic. Computer Graphics World has the passion and understanding that both Karen Moltenbrey and I bring with a team that will continue to celebrate the core of Computer Graphics World and all that has made it a first-class publication.

We invite you all to join us in our re-energized quest in serving the worlds of entertainment, gaming, industrial design, science, CAD, and simulation, and nurturing the crossroads of innovation among disciplines. It’s no secret that CAD designers want to learn about the newest modeling techniques used in the latest blockbuster effects film, while scientists are interested in the real-time rendering advances coming from the gaming industry. We intend on celebrating these professionals, and are committed to extending our coverage of the 3D graphics community. And, we look forward to your continued support in the years to come.

Tim Matteson

Computer Graphics World April, 2006