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Publications CGW 2002 Volume: 25 Issue: 1 (January 2002)

Volume: 25 Issue: 1 (January 2002)

  • 1-Jan-2002
    Volume: 25 Issue: 1 (January 2002)

Editor's Note

  • Turning Twenty-Five
    Turning Twenty-Five

    January 1, 2002

Spotlight

  • ART's Pure Rendering Board
    ART's Pure Rendering Board

    January 1, 2002

  • Enhanced 3D for Shockwave Studio
    Enhanced 3D for Shockwave Studio

    January 1, 2002

Products

  • Products - 1/02
    Products - 1/02

    January 1, 2002

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Sponsored News

PUBG Studios: Vicon Valkyrie Motion Capture System
Krafton’s PUBG Studios is used to being an early adopter. The team was at the forefront of the wildly popular battle royale video game genre when they launched PUBG: Battlegrounds in 2017. Its innovative game design has resulted in one of the best-selling video games of all time. Now, the developer is at the leading edge of digital production with one of the most powerful motion capture systems in the world, having recently partnered with Vicon to install the first US-based Valkyrie powered motion capture stage in its Madison, Wisconsin studio.

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WHERE TECHNOLOGY AND TALENT MEET ℠
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