Elsevier Releases Book for Building Networked Games and Virtual Environments
January 20, 2010

Elsevier Releases Book for Building Networked Games and Virtual Environments

Maryland Heights, Mo. - The recently published hardcover reference, Networked Graphics: Building Networked Games and Virtual Environments equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the trade-offs in achieving system requirements on the Internet.
The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.

Key Features:
· Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources.
· The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments.
· Case studies describing real-world systems show how requirements and constraints can be managed.

Networked Graphics: Building Networked Games and Virtual Environments
Published by Morgan Kaufmann
ISBN: 978-0-12-374423-4
PUB DATE: December 2009
PRICE: $ 69.95, € 49.95, £ 41.99

About the authors: Anthony Steed is a Professor at University College London. His research interests are in collaborative virtual environments, immersive virtual reality, interaction, and human animation. He has over 110 refereed conference and journal papers to date, and is an author with Mel Slater and Yiorgos Chrysanthou of the Addison-Wesley textbook, “Computer Graphics and Virtual Environments: From realism to Real-Time. “ He was program chair of the 2007, 2008, and 2009 IEEE Virtual Reality conferences. He is also the director of the Engineering Doctorate Centre in Virtual Environments, Imaging, and Visualization. Manuel Fradinho Oliveira is the research director of Cyntelix, and is responsible for the business development of several successful innovations. His research interests include collaborative virtual environments, immersive virtual reality, networked virtual environments, game design, human factors, and serious games. He has more than 70 refereed conference and journal publications to date. His Ph.D. thesis focused on creating networked virtual environment systems, which yielded a patent addressing subjective network compensation techniques.

About Morgan Kaufmann: Since 1984, Morgan Kaufmann, an imprint of Elsevier (www.elsevier.com <http://www.elsevier.com> ), has published the finest technical information resources for computer and engineering professionals. Morgan Kaufmann publishes in book and digital form in such areas as databases, computer networking, computer systems, human computer interaction, computer graphics, multimedia information and systems, artificial intelligence, and software engineering.