Intel Updates oneAPI Rendering Toolkit
August 24, 2020

Intel Updates oneAPI Rendering Toolkit

At SIGGRAPH 2020, Intel announced the latest additions to the Intel oneAPI Rendering Toolkit. Part of Intel’s oneAPI family of products, the toolkit brings premier high-performance, high-fidelity capabilities to the graphics and rendering industry. 
The toolkit is designed to accelerate workloads with large data sets and high complexity that require built-in artificial intelligence (AI) through a set of open-source rendering and ray-tracing libraries to create high-performance, high-fidelity visual experiences.

The new additions are Intel OSPRay Studio and OSPRay for Hydra available later in 2020, and visualization capabilities for the oneAPI Intel DevCloud with sign-up available now on the Intel Developer Zone website.

By taking advantage of Intel’s XPU hardware, Intel Optane persistent memory, networking solutions and oneAPI software solutions, content creators and developers can bring their ideas to photorealistic reality with performance, efficiency and flexibility across today’s and future generations of systems and accelerators.

Intel OSPRay Studio is a scene graph application that demonstrates high-fidelity, ray-traced, interactive, real-time rendering, and provides capabilities to visualize multiple formats of 3D models and time series. It is used for robust scientific visualization and photoreal rendering and consists of Intel OSPRay in conjunction with other Intel rendering libraries (Intel Embree, Intel Open Image Denoise, etc.).

Intel OSPRay for Hydra is a Universal Scene Description (USD) Hydra API-compliant renderer that provides high-fidelity, scalable ray tracing performance and real-time rendering with a viewport-focused interface for film animation and 3D CAD/CAM modeling.

New Intel DevCloud for oneAPI capabilities enable the ability to visualize and iterate rendering and create applications with real-time interactivity via remote desktop. Users can use the Intel oneAPI Rendering Toolkit to optimize visualization performance and evaluate workloads across a variety of the latest Intel hardware (CPU, GPU, FPGA). There is free access with no installation, setup or configuration required.

Among the advantages of using Intel’s platform with an open-development environment for ray tracing and rendering for developers are:

* Open-platform approach addresses single-vendor, lock-in customer concerns with cross-architecture support for a variety of platform choices in performance and costs.

* Rendering toolkit open-source libraries drive innovation through powerful ray-tracing and rendering features that extend beyond the capabilities of GPUs, such as model complexity beyond triangles, path tracing, combined volume and geometry rendering, and addressing the data explosion in today’s workloads.

* Simplified AI integration is included via Intel Open Image Denoise, Intel Distribution of OpenVINO toolkit and acceleration via 3rd Gen Intel Xeon Scalable processors with Intel Deep Learning Boost and bfloat16.

* Intel tools provide readiness for next-generation hardware innovations to ensure visualization applications automatically scale to support future Intel CPUs, GPUs and other accelerators.

Intel and industry leader demos, tech sessions and talks for this year’s SIGGRAPH can be found on theIntel Developer Zone website.

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