Ftrack Brings Realtime Workflow To SIGGRAPH 2019
July 25, 2019

Ftrack Brings Realtime Workflow To SIGGRAPH 2019

LOS ANGELES – Ftrack,   creator of the production tracking and media review platform for creatives, is demonstrating several new features at this year’s SIGGRAPH in Los Angeles.

New developments include support for real-time project management in Unreal Engine and Unity. As real-time workflows introduce new, more agile approaches to animation, production tools must keep pace. ftrack’s Unreal Engine and Unity integrations are designed to help track and manage asset development and production on even the most versatile real-time workflows. 

New developments revealed by ftrack at SIGGRAPH 2019 include:

Unreal Engine and Unity integrations – In-person demos of ftrack’s upcoming integrations, designed to better support the agile nature of real-time animation workflows and game development. ftrack will also demo its new beta integration with Perforce Helix Core.

Improved security – The first look at ftrack 4.3’s two-factor authentification, alongside ftrack 4.2’s new private projects and several Bishop Fox-validated cybersecurity features.

ftrack Review version management: The first look at version management in ftrack’s media review and collaboration platform.

Japanese and Spanish localization – The introduction of ftrack’s two new product translations for ftrack Studio and ftrack Review.