Allegorithmic Updates Substance Painter
August 14, 2018

Allegorithmic Updates Substance Painter

VANCOUVER — Allegorithmic is continuing its summer updates to Substance Painter. Attendees at SIGGRAPH 2018 can see live demonstrations of the latest features for all Substance tools at Allegorithmic’s booth #415.
The Summer Update introduces subsurface scattering (SSS), a feature prized by some of the biggest VFX and film companies in the world, along with new projections and fill tools, enhancements to the UX and support for a host of new meshes. The update is available now.

Using Substance Painter’s newly updated shaders, artists will be able to add subsurface scattering as a default option. They can simply add a Scattering map to a texture set and activate the new SSS post-effect. And thanks to direct Iray integration, artists can do it all without leaving Substance Painter. 

The release also includes updates to projection and fill tools, beginning with the user-requested addition of non-square projection.