Kickstand StretchMesh 1.5 for Autodesk Maya
August 5, 2009

Kickstand StretchMesh 1.5 for Autodesk Maya

During SIGGRAPH 2009, Kickstand LLC, developer of advanced character animation and custom pipeline technology, announced the worldwide availability of StretchMesh 1.5 software for Autodesk Maya software. For a limited time, StretchMesh 1.5 is being offered at the introductory per-seat price of $199. A surface deformation plug-in designed to integrate with Maya 3D modeling and animation software, StretchMesh introduces new techniques into the character pipeline and gives polygonal geometry a “stretchy” quality for better control over the movement and skin elasticity of 3D modeled characters.

Implemented as a standard deformer in Maya software, StretchMesh 1.5 features advanced relational vertex and shape preservation technology, offering animators and technical directors working in feature film, broadcast, and game development the ability to create smooth character deformations using Maya software. StretchMesh 1.5 takes advantage of multithreading in Maya 2009 software, and incorporates several new features for advanced character animation, including:

 

- The ability to paint an influence on a collision object for per-vertex control over collision behaviors.

 

- Curve attractors provide the ability to pull vertices toward the closest point on a curve.

 

- A "Scale Safe” mode which allows users to scale a mesh while safely preserving its initial shape.

 

StretchMesh 1.5 is priced at $249 per seat, but is being offered at an introductory per-seat price of $199 through September 30, 2009.

 

Educational pricing and site licensing is available; contact Kickstand for more details. StretchMesh supports Autodesk Maya version 8.5 or higher on Windows, Linux, and Mac operating systems.