Allegorithmic, an emerging 3D technology company developing advanced texturing tools for real-time 3D content, has announced ProFX 2.6, the newest version of its patented procedural texturing middleware. Featuring a newly optimized core that runs faster and on a wider range of machines, ProFX 2.6 middleware enables game developers to author and render high-quality procedural textures. Designed for use with MaPZone Pro 2.6, Allegorithmic’s texture authoring software, ProFX 2.6 aids game studios in producing texture assets up to two times faster than with regular techniques. ProFX 2.6 procedural texture files are very small in size, typically 500 to 1000 times smaller, making them ideal for use in massively multiplayer online games (MMOGs), virtual communities, and downloadable games.
Key features in ProFX 2.6 include:
- Compatibility with Pixel Shader 2.0 maximizes the number of machines that benefit from GPU acceleration of ProFX
- Seamless integration with MaPZone Pro 2.6
- ProFX textures are extremely small without sacrificing quality
- The production time of ProFX textures is typically 1 to 2 times shorter than producing regular textures
ProFX 2.6 pricing models vary based on type of game and development platform. ProFX 2.6 is scheduled to ship in fall 2007.