VIEW Conference welcomes the director of <i>Ultraman: Rising</i> plus VFX of <i>Dune: Part Two</i> and more
May 3, 2024

VIEW Conference welcomes the director of Ultraman: Rising plus VFX of Dune: Part Two and more

The VIEW Conference has announced that Shannon Tindle, Emmy Award-winning director and co-writer of the highly anticipated Netflix animated feature Ultraman: Rising, will appear in person at the 2024 conference. Joining Tindle live on stage is the film’s overall VFX supervisor, Hayden Jones, from the multi-Oscar-winning VFX studio Industrial Light & Magic. Ultraman: Rising will be released worldwide on Netflix on June 14, 2024.
With Tokyo under siege from rising monster attacks, baseball star Ken Sato reluctantly returns home to take on the mantle of Ultraman. But the titanic superhero meets his match when he is forced to adopt a 35-foot-tall, fire-breathing baby kaiju. Sato must rise above his ego to balance work and parenthood while protecting the baby from forces bent on exploiting her for their own dark plans. In partnership with Netflix, Tsuburaya Productions, and Industrial Light & Magic, Ultraman: Rising is written by Shannon Tindle and Marc Haimes, directed by Shannon Tindle, and co-directed by John Aoshima.

An English-speaking event, VIEW Conference takes place October 14-19, 2024, in the beautiful baroque city of Turin, Italy. Tickets for this special 25th Anniversary Edition are now available from the official VIEW Conference website:

This year, VIEW Conference is preparing to transport its audience to the exotic desert planet of Arrakis, with presentations exploring the extraordinary VFX of Denis Villeneuve’s acclaimed sci-fi epicDune: Part Two. The first film in this blockbuster series won six Academy Awards, including wins for cinematography, score, visual effects and production design. Speakers at VIEW Conference 2024 include the sequel’s second unit VFX supervisor Patrick Heinen, and Jake Maymudes, founder and CEO of Wylie Co. VFX.

Also appearing at VIEW Conference 2024 is Emmy Award-winner Jay Worth, overall VFX supervisor of Amazon Prime Video’s Fallout, the hit series set in a post-apocalyptic world, based on the videogame franchise of the same name. Additionally, multi-Oscar-nominated Stefen Fangmeier talks about his role as overall VFX supervisor on Netflix’s latest mind-expanding sci-fi series 3 Body Problem, based on the Hugo Award-winning novel The Three-Body Problem by Liu Cixin.

Both Fallout and 3 Body Problem boast progressive storytelling supported by eye-popping visuals. The VFX presentations at VIEW Conference 2024 provide our international audience with a unique insight into the techniques used to build compelling visions of extraordinary worlds.

From Interdimentional VFX, CEO Setareh Samandari Zargarpour and Oscar-nominated VFX supervisor Habib Zargarpour, discuss their work on Tales from the Woods, a new anthology series of short films from Warner Bros. which presents a dark twist on traditional fairy tales including The Little Mermaid and Cinderella. Also returning to VIEW Conference is Rob Bredow, senior vice president and chief creative officer of Industrial Light & Magic, with an incisive and illuminating presentation on cutting-edge VFX.

“These first speaker announcements for VIEW Conference 2024 are nothing short of spectacular,” says Conference Director Dr. Maria Elena Gutierrez. “They are all true masters of their craft, and I know our international audience will relish the exciting opportunity to meet their heroes and learn from their wisdom and experience. As our list of confirmed speakers continues to expand, I know that our 25th Anniversary Edition will truly be a conference to remember.”

About the Speakers

Shannon Tindle
For the past 20 years, Emmy award-winning filmmaker Shannon Tindle has served as a designer, story artist, writer, director, and executive producer for both television and feature films. He has collaborated with DreamWorks, Disney, Cartoon Network, and Universal Studios on a wide range of projects, including “Foster’s Home for Imaginary Friends,” “The Croods,” and “Coraline.” Shannon was the creator of Laika’s “Kubo and the Two Strings” (nominated for two Oscars and winner of the BAFTA for Best Animated Feature). For Google’s Spotlight Stories, he created and directed the Annie-nominated interactive short “On Ice.” He is currently writing and directing the soon-to-be-released animated feature film Ultraman: Rising for Netflix, where he also served as the creator and showrunner of the multi-Emmy-Award-winning live-action series “Lost Ollie.” Shannon is also a proud member of the Academy of Motion Picture Arts and Sciences.

Hayden Jones
A multi-Emmy Award-winning visual effects supervisor, Hayden Jones has more than 25 years of experience in the industry. He is a VFX supervisor on the new animated feature “Ultraman: Rising” for Netflix. In 2023, he was honored with a Children’s & Family Emmy Award for Outstanding Visual Effects for a Live Action Program for his contribution to Netflix’s “Lost Ollie,” a live-action/animation hybrid family series directed by Peter Ramsey. Jones joined ILM in 2019 to launch the studio’s episodic portfolio while serving as a VFX supervisor on Season 1 of “The Mandalorian.” Working with the team tasked with bringing “The Child” (a.k.a. Baby Yoda) to the screen, he received both a Primetime Emmy and Visual Effects Society Award for his work on the show. In addition to his contributions to feature films such as “Armageddon,” “Les Misérables,” “Mission: Impossible 2,” and “Tomb Raider,” Jones has worked on a multitude of episodics, including “Black Mirror,” “The Young Pope,” and “The Stand.” Winning a BAFTA with the team on the “Metalhead” episode of “Black Mirror,” he has also been honored with a Primetime Emmy Award nomination for Outstanding Special Visual Effects for his work on Discovery’s four-part television documentary “Human Body: Pushing the Limits” and “Cleopatra,” the miniseries adaptation of Margaret George's 1997 historical fiction novel “The Memoirs of Cleopatra.” Prior to ILM, Jones was one of the founding three members of DNEG TV where he oversaw all creative aspects of the department as Executive VFX Supervisor. Jones is a member of the British Academy of Film and Television Arts and a mentor of the BAFTA Scholarship Program.

Patrick Heinen
Patrick Heinen oversaw “Dune: Part Two” second unit principle photography of visual effects shots across global locations like Jordan, Budapest and the United Arab Emirates. With a passion for innovation and a keen eye for detail, Patrick was an additional driving force behind many of the visually stunning shots in the film. As vendor-side VFX supervisor for Wylie Co. he oversaw the digital creation of 400 postvis shots, 600+ final VFX shots and close to 1000 blue eye shots across the entire film.

Jake Maymudes
With a lifetime of digital artistry already under his belt, Jake Maymudes founded Wylie Co. in 2015. With offices in Montreal, Canada and Culver City, California, the boutique visual effects studio has rapidly become a major provider of cutting edge digital imagery for some of the world's biggest films. Notably their contribution to “Dune: Part One” which helped win the Oscar for best visual effects and most recently their work on “Dune: Part Two.”

Jay Worth
Emmy award-winning visual effects supervisor and producer Jay Worth has spent 17 years working in visual effects. He has been the visual effects supervisor on “Fringe,” “Person of Interest,” “Revolution,” “11.22.63,” “Counterpart,” “The Magicians,” “Living with Yourself,” “Altered Carbon,” “Reminiscence” and “Westworld” for which he won the Emmy for Best Visual Effects in 2017 and was nominated again in 2018 and 2020. His work has also earned him Emmy Nominations for “Lost, Fringe,” “Almost Human,” “Revolution” and “11.22.63” and an VFX society award for “Fringe” and nominations on “Alias,” “Revolution,” “Living With Yourself,” and “Westworld.” His most recent work can be seen on “The Peripheral” and “Fallout.”

Stefen Fangmeier
Stefen Fangmeier joined the computer graphics department at Industrial Light & Magic in 1990 to work on “Terminator 2: Judgment Day.” During his 15 ½ years at ILM, he worked on numerous projects that represent significant mile-stones in visual effects history. In 1997, Stefen received a British Academy Award (BAFTA) for his visual effects supervision on “Twister” and again in 1998 for “Saving Private Ryan.” He won a third BAFTA for “The Perfect Storm” in 2000. He also received Academy Awards nominations for his work on “Twister,” “The Perfect Storm” as well as “Master and Commander.” In addition to his visual effect supervision duties, Stefen worked as the second unit director on “Galaxy Quest” in 1998 and “Dreamcatcher” in 2002.In 2005, he ventured into feature-film directing with “Eragon,” which grossed over $250 million in worldwide box office returns upon its release at the end of 2006. The film is an action-adventure fantasy with a budget of $96 million and was produced by 20th Century Fox. After directing “Eragon,” Stefen has been working as an independent Visual Effects Supervisor on a wide range of projects the most notable of which is certainly his work on “Game of Thrones.” Prior to joining ILM, Stefen served as director of production at Mental Images in Berlin, as well as working as a scientific visualization program manager at the National Center for Supercomputing Application at the University of Illinois. His first job in the computer graphics industry was position of technical director at Digital Productions in Los Angeles in 1985. Stefen graduated from a California State University with a computer science degree in 1984.

Setareh Samandari Zargarpour
Setareh Samandari has always been an artist at heart, she had finished her Master of Arts in Political Science from CSUN and utilized it for Human Rights activities of the Baha'i Faith's External Affairs in Los Angeles. Her most recent project is directing and creating visuals for a music video called “Breathe Free” sung by Shani Rigsbee ft. Andy. She made use of LED screens and Virtual Production all using the real time rendering of the Unity engine. After a 20 year career in Banking as Branch Manager for Wells Fargo and Chase she transitioned to working in Film. She has worked on various creative projects and her passion for art is only matched by her curiosity to learn the tools of the trade. She has created her own series of videos called “Virtues Basket,” made Visual Effects for Jack Lenz's “Here Comes Love” about the Black Lives Matter movement, and created three full CG videos for The Garden of Ridvan to go with music Jack has produced and written in collaboration with James Seals and Kingsley Thurber. Setareh has worked on an Art Project collaboration with Joshua Homnick for the @theuniversewthn soon to be released. She enjoys the creative possibilities offered by the world of Visual Effects and is currently working on several film projects to be released this year.

Habib Zargarpour
Habib Zargarpour has been nominated for two Academy Awards and won two BAFTA’s for his work on “Twister” and “The Perfect Storm.” His visual effects career has included developing groundbreaking effects while at Industrial Light & Magic, Electronic Arts, and as Director of Visuals for XBox Publishing at Microsoft. His film credits include: “Greyhound,” “Blade Runner 2049,” and “The Jungle Book” where he pioneered Virtual Production using Real-Time Engines. Other credits are “Signs,” “The Bourne Identity,” “Star Wars: Episode I – The Phantom Menace,” “Spawn,” “Jumanji,” “Star Trek: Generations,” and “The Mask.” He has also been Senior Art Director on hit video games such as: “RYSE: Son of Rome,” “Need for Speed Most Wanted/Underground,” “James Bond 007: Everything or Nothing.” He is currently directing his first feature film, “Squadron.” While at UNITY Habib continues to develop real-time techniques for film making and combining his experience in film and real time engines in order to bring their benefits to Virtual Production. He is an active member of the VFX Branch of the Academy of Motion Pictures Arts and Sciences, BAFTA, and a founding member of the Visual Effects Society and the 5D-Conference.

Rob Bredow
Rob Bredow is an Academy Award-nominated VFX Supervisor who serves as SVP, Chief Creative Officer of Industrial Light & Magic. Bredow has a particular focus on the creative strategy for the storied visual effects company where he is responsible for the company’s overall creative teams, innovation, and business development. Rob also serves in the role of SVP, Creative Innovation for Lucasfilm. Some of Bredow’s previous projects include “Solo: A Star Wars Story,” ILMxLAB’s story-based virtual reality experiment “Trials on Tatooine,” and films dating back to “Independence Day.”

VIEW Conference On-Demand Archive
After registering for VIEW Conference 2024, why not explore their On-Demand Archive? Immerse yourself in hours of video as you take a deep dive into their exclusive collection of sessions from previous conferences. On-Demand tickets are available from the registration page of the official VIEW Conference website:

About VIEW Conference
An English language event, VIEW Conference 2024 takes place in the beautiful baroque city of Turin, Italy. Enjoy this unrivaled opportunity to network with award-winning film directors, animators, artists and game designers as they deliver an incredible program of keynotes, panels, talks, workshops and masterclasses. Explore cutting-edge thinking in a wide range of creative and technology-based fields as a stellar line-up of stars from Hollywood and Silicon Valley. Celebrate the latest achievements in Animation, VFX and Games and share unforgettable visions of the future.

The 25th Anniversary Edition of VIEW Conference takes place from October 14-19, 2024, in Turin, Italy. Attending the event in person guarantees an unrivaled opportunity for people to soak up the atmosphere and meet their heroes and mentors.

The conference’s vibrant and inclusive atmosphere is designed to enlighten and inspire, with an extensive live program of talks, presentations, workshops and masterclasses embracing cutting-edge thinking on such diverse topics as Storytelling, Virtual Production, Computer Graphics, Interactive & Immersive Media, VR/AR/Mixed Reality and the Metaverse, Artificial Intelligence, Real-Time Rendering and much, much more.

Please consider donating whatever you might be able to afford to help keep VIEW Conference going strong. No amount is too little to make a difference: