announced today that
is now supported in the Conductor cloud platform, allowing easy integration for users. Once Conductor’s Houdini plug-in is installed, customers are able to access cloud-based compute resources through Conductor and submit render tasks without leaving the application. In most cases, users can have Conductor running in their Houdini workflow within minutes, and Houdini render licensing is automatically handled on the backend by Conductor.
“Rendering Houdini simulations often requires a ton of compute resources. Rather than sink money into local machines or lock up an on-prem farm to complete this work, Conductor provides a flexible option for scaling as you need, and not accruing unnecessary costs,” said Mac Moore, CEO, Conductor Technologies. “Support for nearly any application can be added to Conductor via custom scripting, so artists have been using Houdini on Conductor, with much success. We’re thrilled to be able to broaden access to the plugin implementation and reduce setup to a few clicks.”
A multi-cloud platform for rendering high compute needs workflows, Conductor can be used with Linux, Mac, and Windows operating systems, leveraging resources from Amazon Web Services (AWS) or Google Cloud Platform (GCP) through Conductor or in the cloud providers’ respective marketplaces. In addition to Houdini, creative applications supported by Conductor include Autodesk 3ds Max, Maya, and Arnold; Blender; Maxon’s Cinema 4D and Redshift; Foundry’s NUKE, Cara VR, KATANA, MODO, and Ocula; Chaos Group’s V-Ray; Pixar’s Renderman; Isotropix’s Clarisse; Golaem; Bluegfx’s Miarmy; Ephere’s Ornatrix; Boris FX’s Silhouette; and Peregrine Labs’ Yeti.