Ahead of SIGGRAPH 2022 in Vancouver, Autodesk is teaming up with leading industry studios and creatives to host a virtual Vision Series on August 3rd and 4th. From crafting the magical world of “Hogwarts Legacy,” to developing adrenaline-charged racing for “Forza: Horizon 5,” Autodesk’s Vision Series lineup will offer behind-the-scenes looks at top project workflows, while highlighting the use of Maya, 3ds Max, Bifrost, Arnold, Flame, and ShotGrid to streamline production across film, TV, and games. The two-day schedule includes sessions with leading creatives from WB Games Avalanche, Playground Games, Crafty Apes, IGNITE Animation Studios, Crater Studio, Megalis VFX, edstudios, and more, with content available for free to all registered attendees.
Autodesk’s virtual SIGGRAPH Vision Series includes the following sessions:
Wednesday, August 3rd
12:00pm ET: “Forza Horizon 5”: Exploring Next-Gen Content Creation Pipeline
Playground Games' Dan Wulczynski offers a behind-the-scenes look at next-gen content creation on “Forza Horizon 5.” Learn how Autodesk tools were critical during development, including insights on how 3ds Max helped the team produce scalable content for Xbox and PC.
3:00pm ET: Bifrost Procedures for Film & TV at Crafty Apes
Explore practical production applications for harnessing Bifrost’s procedural capabilities in each step of the pipeline, while learning how to art-direct complex layered effects, read images directly in the graph, iterate rapid prototypes, and build useful tools for Maya in Bifrost.
6:00pm ET: WB Games Avalanche: An Inside Look at “Hogwarts Legacy”
Discover how “Hogwarts Legacy” characters, animations, and cinematics were created and refined using Autodesk Maya and MotionBuilder and brought to life in Unreal Engine. From virtual production performance captures and character rigs, to real-time cinematics, take an in-depth dive into the project and learn how Avalanche used an Autodesk ShotGrid pipeline for cloud-based tracking and review.
7:30pm ET: Breathing Life Into the Japanese-Inspired World of “ONI: The Thunder God’s Tale”
Explore the charming creatures and fantastical worlds of the upcoming TV series, “ONI: The Thunder God’s Tale.” Join the VFX Supervisor and DFX Supervisor of Megalis VFX, as they share a behind-the-scenes look at the original, stop-motion pilot and challenges they encountered. They’ll also walkthrough how Arnold and USD played an integral role in production, and discuss why they’ll continue to use both tools in their pipeline.
Thursday, August 4th
12:00pm ET: Camila Cabello & the Toughest Green Screen Shot I’ve Ever Undertaken
Join VFX artist and Flame Award winner Rufus Blackwell, as he discusses how he developed a complex, 32-second, 360-degree green screen VFX drone shot with singer-songwriter Camila Cabello, to announce her opening of the UEFA Champions League Final. In this talk, Blackwell shares tips and tricks to approaching complex green screen shots, camera tracking, beautifying a CG comp, color grading, and more with Flame and FPV drone technology.
1:30pm ET: Using 3ds Max and TyFlow to Render Simulations in Real-Time within NVIDIA Omniverse Create
Edward McEvenue of edstudios showcases a detailed breakdown on how to import animated geometry and particle simulations into Omniverse Create for real-time rendering.
3:00pm ET: “ANDY:” A Hero's Journey
Director Jamy Wheless offers a behind-the-scenes look at how a global team of creatives joined forces to produce a heart-warming, animated short film. In early 2020, Wheless founded IGNITE Animation Studios, a remote facility with a new pipeline based on Maya and Unreal Engine.
4:30pm ET: Open Standards: Charting a Path to a More Resilient Future
Open standards play a critical role as projects scale in terms of workload and complexity. Hear how Autodesk is continuing to drive open source projects forward, including USD, LookdevX, MaterialX, and Hydra, while paving the way for tool-agnostic workflows that benefit artists.