disguise Unveils New rx II Hardware for Real-Time Content
June 8, 2021

disguise Unveils New rx II Hardware for Real-Time Content

LONDON — In its mission to revolutionise real-time content rendering, disguise has unveiled its new rx hardware release. The new rendering node unlocks 40% more graphics processing power than its rx predecessor to reliably render larger quality scenes in real-time engines such as Unreal Engine, on any display canvas and across any industry application. 
Although GPUs are getting dramatically more powerful, the processing power needed to drive the most detailed images means it can still be a struggle to keep frame rates high. The new rx II enhances disguise’s existing cluster rendering solution, which has been engineered to split the processing power of highly detailed or large scale real-time scenes across multiple rx render nodes.

By splitting up content processing power, each individual machine is only given what its GPU can control. Each render node operates as part of a bigger cluster, allowing for a unified image that is, in reality, the product of multiple machines. The rx II is disguise’s new and improved dedicated rendering node, enabling users to demand far higher quality from their content than previously possible.

The rx II currently sits together with disguise’s vx as a hardware bundle. Connecting the two hardware units is disguise’s proprietary RenderStream protocol, available through disguise’s latest r18 software release, ensuring smooth real-time streams from the powerful rx render node to the state-of-the-art vx media servers.

The disguise rx II further enhances real-time rendering without compromise via 10-bit HDR processing for highest-quality output. Users can scale their production while using any render engine, create photorealistic backgrounds and assets and leave it to rx II to deliver pixel-perfect graphics to the screen with minimal latency.