FRIEDRICHSDORF, GERMANY—The team at Rocket Lasso has released a groundbreaking plugin for Cinema 4D. The aptly named Ricochet behaves like a particle system for splines by automatically animating splines to “ricochet” around a Cinema 4D scene or even within models.
Ricochet pre-calculates the entire path of the splines, so there is no need to guess where it will end up or wait for the timeline to play every frame.
Rocket Lasso is the brainchild of Chris Schmidt, who for two decades has been providing workflow enhancing plugins, tutorials, and live streamed knowledge to the Maxon community. Each and every Wednesday, artists can find Chris on Twitch, diving into a variety of topics as he tackles questions live from the audience.
Ricochet automatically animates splines ricocheting around your models and scene. You can have them bouncing around forever by setting the Rate, Surface Alignment to wrap splines around objects, or you can dynamically fill volumes of any model or space over time with Growth. Spline segments can be colorized with built-in random color, greyscale, or driven by MoGraph Effectors. Cinema 4D’s Matrix object can be used as the basis to create as many Ricochet origins as you want and Fields to drive the advanced interactions with Ricochet's parameters.
Ricochet opens up whole new design possibilities for creating complex webbing with ease, to generate animated sweeps, hair, create Mesh Volumes, exciting FUI effects, plant growth, and so much more. Plus Ricochet supports all Cinema 4D rendering engines, including Sketch and Toon as well as 3rd party renderers.
Ricochet is compatible with Cinema R20 and greater on Windows and macOS.