The RealTime Conference was founded by industry professionals from companies with a history of innovation — including Weta Digital, DreamWorks, THX, Dassault Systèmes and TellTale Games to name a few — with the shared goal of uniting the realtime community across multiple industries. The conference will also be overseen by veterans of some of the biggest technology based events in the world, including the former leaders of FMX.
“Realtime technology is having a major impact on several industries, but there is a natural tendency for experts to remain within their own communities – that’s where the RealTime Conference comes in,” explains Jean-Michel Blottière, former executive director of FMX and co-founder of the RealTime Conference. “Our goal is to bring together realtime experts, innovators, creatives and decision-makers from these different communities to find unexpected connections and to help shape the industry for years to come.”
Headlining sponsors for the RealTime Conference include Intel, Epic Games, the Museum of the Moving Image and the Forum des images. The conference is organized in cooperation with the Visual Effects Society. Additional sponsors include Adobe, Agile Lens, ASIFA-Hollywood, Foundry, HP, Haivision, Innovate UK, The Mill, Nexus Studios, Rewind, Sony, Territory Studios and The Third Floor, with more announcements to follow in the coming weeks.
The conference will bring together attendees in New York at the Museum of the Moving Image and in Paris at the famed Forum des images. In both cities, industry experts and innovators will discuss topics ranging from the impact realtime is having on VFX, AEC, automotive, design & manufacturing, artificial intelligence and more. Each city will feature its own speakers and topics, but the two audiences will come together daily with realtime, live demos and performances that will connect the two groups across the Atlantic for a look at how the technology will shape the future.
Both the New York and Paris locations currently feature more than 45 speakers from companies like Epic Games, Google, Facebook, Activision, Framestore, Unity and Verizon. Topics that will be covered include realtime in the cloud and big data visualization, preparing for 5G and exploring digital humans.
Tickets for both New York and Paris are on sale now, and include single day, full conference, VIP and student passes. Non-student attendees that purchase their tickets before January 31st will receive the “Super Early Bird” discount, granting 30 percent off of all packages. Starting on February 1st, registrants will receive a 20 percent discount, which will remain in effect until February 28th. Throughout March, registrants will receive a 10 percent discount.