Foundry Releases Katana 3.6
June 16, 2020

Foundry Releases Katana 3.6

LONDON – Foundry, developer of creative software for the Media and Entertainment and Digital Design industries, has released Katana 3.6.
This latest version features fundamental UI and workflow updates with artist-focused snapping functionality that accelerates tasks like light placement. The new Katana 3.6 enjoys the advancements included in 3Delight NSI 2.0, featuring a powerful toon shading toolset, overhauled live rendering, and powerful new texturing tools

The new Network Material Edit node provides a new UX on top of Katana’s industry leading procedural shading workflows. Existing network materials can be edited with minor tweaks or whole new sections of node graph allowing procedural shot based edits. Changes are captured in a color coded UI that clearly document all changes made by any artist facilitating collaboration and subsequent edits..

Katana 3.6 highlights include:
  • Snapping in the Hydra powered viewer.
  • The new Material Edit node combines the basis of Katana 3.2’s UI work with the powerful, procedural functionality of the legacy Network Material Splice and Network Material Parameter Edit tools..
  • Dockable Widgets are a key update to its UI with a new modular system.
  • 3Delight NSI 2.0 features a powerful toon shading workflow, which can now leverage all the benefits of Katana’s bulk asset look development and sequence based lighting, plus overhauled live rendering and powerful new tools for texture-based look development.