VFX Legend Phil Tippett & HappyGiant Launch Kickstarter For AR Game
May 4, 2016

VFX Legend Phil Tippett & HappyGiant Launch Kickstarter For AR Game

BERKELEY, CA — VFX veteran Phil Tippett & HappyGiant (www.happygiant.com) have launched a Kickstarter campaign for HoloGrid: Monster Battle, a new hybrid board game, CCG, and digital augmented reality game. 
HoloGrid: Monster Battle’s gameplay is similar to Collectible Card Games, but uses physical playing cards to trigger Augmented Reality creatures and a gameboard. Players will be able to play head-to-head, either locally or remotely, and offline, non-digital play is possible as well through a physical board that will come with the product. 

Tippett is a two-time Academy Award winning VFX supervisor and director best known for his work on the original Star Wars films, Jurassic Park, Robocop, The Force Awakens, and many more. Tippett also created the “Holo Chess” scene in the original Star Wars, which he recreated for the Force Awakens.
“For years I’ve been making monsters for directors to play with, and now for the first time, I’m making monsters for you to play with,” says Tippett. “We’re excited about the new fields of Augmented and Virtual Reality, and to be working with our friends at HappyGiant to create HoloGrid: Monster Battle.”
HoloGrid: Monster Battle is being built for next-gen AR/VR platforms, but will first release for mobile devices, giving players the feeling that the creatures of Phil Tippett are doing battle right in front of them.
“We’re excited to be launching this Kickstarter with Phil Tippett and his studio, and bringing to life a game so many of us have always wanted to play” says Mike Levine, president of HappyGiant. “This is our first step into a new world of AR gaming, and while we are launching it on mobile initially so everyone can play it, our long term vision is to bring it to emerging AR and VR platforms.”
Another exciting aspect of the project is the use of photogrammetry to scan Tippett’s real life physical monsters into 3D digital assets for the game, giving them a level of detail and character unlike any other.
“We’d been doing experiments with photogrammetry, but more on museum level artifacts,” says Levine. “At the same time we began exploring doing projects with Tippett, we had the idea, ‘What if we tried this on some creatures?’ The results blew us away. That’s really where this idea was born.” “And it’s the exact same technique we used on The Force Awakens,” adds Tippett.