Reallusion Releases Character Creator 1.5
August 15, 2016

Reallusion Releases Character Creator 1.5

SAN JOSE, CA — Reallusion ( has released Character Creator 1.5, which allows users to design 3D, animation-ready and fully rigged characters, along with custom clothing. The iClone Character Creator is a base mesh that generates humanoid characters and offers extensive customization via sliders and morph tools for face and body to create a 3D character that is pre-rigged for animation. New features for FBX, clothing design, ZBrush, Marvelous Designer and more inside Character Creator 1.5 offer tools for 3D artists, animators and sculptors to easily design fully featured 3D characters. Character Creator is a free companion tool for iClone 6 Pro.
Users can export FBX characters from CC with full body and clothing design as a template for custom clothing and character design. 3D clothing design tools are now compatible with the FBX in CC 1.5, including support for Marvelous Designer or clothing from any 3D library.

In addition users can now export a quad body mesh of any Character Creator project in addition to the tri mesh version. Quad mesh provides 3D sculptors with a character ready for suitably enhancing and subdividing in ZBrush.  Character Creator FBX will generate 3D characters already rigged for animation.

The Mesh Edit tool has the power to translate, scale, rotate, hide and reveal any soft selected mesh face. Spend less time in other applications with the ability to now edit and smooth the mesh in the new Mesh Edit mode to quickly fix mesh issues on-the-fly with layered clothing and the avatar.  

CC 3D characters can be dressed using the Character Creator clothing system with layered clothing meshes.  Adjust the clothing layer order for collision to get every soft-cloth physics effect perfected and adjust custom clothing from imported models.  Use the new Xray mode to peer into the clothing layers and see through the character’s clothing elements to inspect and edit. 
Soft-cloth settings are now accessible to edit the weight map input inside Character Creator.  Assigning the weight map in CC is a new tool available to ensure characters are ultimately ready for animation and with properly flowing, hanging and moving soft-cloth.