SAN JOSE, CA — Cloud graphics company, OTOY Inc. (www.otoy.com) announced an update to the OctaneRender ecosystem, including the pricing and availability of its OctaneRender 3 software and OctaneRender Cloud (ORC) rendering service, and a detailed roadmap outlining the future of Octane’s development towards a 4.0 release in 2017, with full integration of OTOY’s advanced realtime path tracing engine, Brigade.
OctaneRender 3 incorporates a wide range of emerging industry standards for GPU rendering, including Open Shader Language (OpenSL) and OpenVDB for particle simulation, and introduces features never before seen in any production renderer, including volumetric light field primitives and deep motion buffers for high frame rate VR rendering. OctaneRender 3 will be available May 15th at a price of $399 for new customers, and $49 for customers upgrading from OctaneRender 2.x.
Seamlessly integrated into OctaneRender 3 and also available May 15th is support for OctaneRender Cloud (ORC), an on-demand cloud rendering service harnessing from 20 to 2,000 GPUs depending on the size of the job. ORC is available on a subscription basis and includes high speed storage, ORBX/OCS file versioning, OctaneRender live app and plug-in delta synching, HTML5 cloud desktop access, Dropbox and Google Drive integration, plus 1,200 GPU minutes of render time starting at $9.99/month. ORC also allows users to pause and resume rendering of Octane film buffers (OXR files), enabling cloud rendering to easily augment any local render jobs, or cloud-based renders to be resumed and completed locally.
"With OctaneRender 3 and ORC, OTOY is delivering something that's never been seen before: an on-demand cloud rendering solution, seamlessly integrated into the workflow that can instantly harness thousands of GPUs," said Vladimir Shumsky, Head of Cloud Rendering, OTOY. "This technology has been built from the ground up to be future-ready, able to handle the most demanding workloads and ready to fuel content creation in the VR era like nothing else."
OTOY is already at work on its first big update to OctaneRender 3 that introduces several new features in the coming months:
- Native plugin ecosystem: OctaneRender will enable easy loading of plugins through ORBX modules that continuously update the host application with new features. New plugins will also enable support of different shader languages beyond OpenSL, including support for Nvidia’s Material Definition Language (MDL).
- Native support for bone and skin animation: New functionality in OctaneRender 3.1 adds native bone and skinned mesh support for fast character animation and glTF support in ORBX scenes.
- CPU support: For those systems that don’t have an Nvidia GPU, Octane Render 3.1 will include fallback support for CPU rendering.
An alpha for OctaneRender 3.1 is expected to be released this summer.