SAN FRANCISCO — The Open Gaming Alliance (https://opengamingalliance.org), a non-profit trade association focused on the games industry business, presented new research at the Game Developers Conference, here, that forecasts the global game software market to pass $100 billion in 2019. An overview of these forecasts were presented by DFC Intelligence analyst David Cole at a seminar on March 14.
DFC Intelligence is forecasting that in 2019 PC games will be the single largest platform at $36 billion. This is up 35 percent from the $28 billion generated in 2015.
"A major driver of industry growth is not just software but hardware," said DFC analyst David Cole. "The emergence of eSports and virtual reality is driving consumers to buy high end PC systems to not only play games, but watch others playing games."
OGA board of director member Matt Ployhar (Intel Corp) is also remaining very bullish on PC gaming:
"I'm very optimistic that 2016 will be the year that PC gaming finally breaks the $30 billion milestone in software revenues," says Ployhar. "Not only was there a bumper crop of new PC game releases such as Fallout 4, Grand Theft Auto V, & Metal Gear Solid V performing really well on PC for 2015, but this year another incredible lineup of games is on deck with World of Warcraft Legion, Civilization VI, Doom 4, and Dishonored 2. Strong release schedules like this also tend to bode well for vendors on the hardware side of the business, too."
DFC has been providing research reports to OGA members since 2008. The OGA will release its full market report this spring, free to all OGA members. Currently OGA members are eligible to download the new Game Market Analyzer app for iPad at no cost. The Game Market Analyzer is designed to allow developers to identify key markets for their products so they can better focus their efforts. The app was developed by LAI Global Game Services in conjunction with market research firm DFC Intelligence.
"We designed the Game Market Analyzer app with indie game developers in mind. Our objective was to create an easy-to-use tool that would help developers find the best opportunities for their games worldwide." says David Lakritz, LAI's president & CEO.
The research panel will take place Monday, March 14th from 3-4 pm at the OGA Networking Lounge at SF Green Space and is open to all journalists and attendees of the conference.