Chaos Group Reveals SIGGRAPH Plans
July 20, 2016

Chaos Group Reveals SIGGRAPH Plans

SOFIA, BULGARIA — Chaos Group ( has announced its fourth annual V-Ray Days at SIGGRAPH 2016. The popular presentation series gives artists an in-depth look at the VFX created by some of the industry's top production studios. In addition, Chaos Group will showcase emerging rendering technology in volumetric VR and live VR rendering.
The two-day event will be held at the Anaheim Convention Center in Room 205A; presentations begin Tuesday, July 26th at 10:00am. While the V-Ray Days sessions are open to all attendees, seating is limited and advanced registration is recommended. 

V-Ray Days Schedule:

Tuesday, July 26th
10:00 a.m. – 11:00 a.m. – FuseFX, “American Horror Story” and “Marvel’s Agents of S.H.I.E.L.D.”

11:00am – 12:00pm – Encore VFX,  “The Flash”

2:00pm – 3:00pm – Digital Domain, “Black Sails” 

4:00pm – 4:30pm – Nozon, PresenZ VR

4:30pm – 4:45pm – Square Enix, “Kingsglaive Final Fantasy XV”

Wednesday, July 27th
11:00am – 12:00pm – Pixomondo, Large format VFX for theme park ride films

2:00pm – 3:00pm – Blur Studio, “Halo Wars 2”

3:00pm – 4:00pm – Atomic Fiction, “Deadpool”

4:00pm – 5:00pm – Scanline VFX, “San Andreas” and “Miss Peregrine’s Home for Peculiar Children”

A special presentation on the latest V-Ray technology will be led by Chaos Group’s co-founder and head of software development, Vladimir Koylazov. Scheduled for July 26 at 3pm, “Vlado in Renderland” will also mark the debut of a new live VR rendering solution currently under development. Using a headset and progressive rendering, artists and designers will be able to author VR content in a live environment, gaining instant feedback on any change they make. This technology will also be a key part of Chaos Group’s presentation at the Nvidia Limelight event, to be held in Ballroom C of the Hilton Anaheim on July 26th, from 6:30pm to 9:30pm.

Chaos Group is presenting at SIGGRAPH’s Scratching the Surface series, which highlights new tech papers and achievements. The talk will be on a new stochastic algorithm that makes rendering mirror-like flakes for materials like car paint, sand, and snow faster, more memory-efficient and capable of GPU-acceleration. The Scratching the Surface event is set for July 28th, from 3:45pm to 5:15pm in Ballroom B of the Anaheim Convention Center.