a real-time inverse kinematics company, launched IKinema Action for MotionBuilder, the first third-party solver for Autodesk’s veteran 3D character animation software package.
Based on the same core technology as Action for Maya, Action for MotionBuilder provides retargeting, marker solving and rigging capabilities, enabling animators to achieve realism with motion capture data directly within MotionBuilder.
Action for MotionBuilder improves the quality of animation and simplifies pipelines with consistent results from the motion capture shoot through to post processing and animation, to ensure the shoot is not reinterpreted as it passes through the pipeline, preserving the actor's performance and the director’s creative intent. Post-capture data editing is minimized and raw motion capture data can be passed directly from the shoot to animation and visual effects, with direct interchange between Maya, MotionBuilder and LiveAction for Unreal Engine 4.
IKinema also announced a new version of Action for Maya.