SOFIA, BULGARIA – Chaos Group has announced V-Ray 3.2 for 3ds Max. Now compatible with 3ds Max 2016, V-Ray 3.2 adds VR rendering capabilities and multiple V-Ray RT GPU enhancements. This free update also includes improved volume rendering, distributed rendering, and global illumination.
V-Ray 3.2 for 3ds Max adds two new VR camera types to render stereo cube maps and spherical stereo images for VR headsets such as Oculus Rift and Samsung Gear VR. V-Ray RT GPU Improvements include: displacement, anisotropic highlights, composite map, output curves, texture baking, UDIM support (MARI), and QMC sampling on NVIDIA CUDA
V-Ray 3.2 for 3ds Max is a free update for all V-Ray 3.0 customers. For users that downloaded V-Ray 3.20.01 last week, a new build coincides with this release – V-Ray 3.20.02.