Allegorithmic Announces Substance Designer 5
February 17, 2015

Allegorithmic Announces Substance Designer 5

MARINA DEL REY, CA – As physically based rendering (PBR) becomes more entrenched, the need for dedicated texturing tools becomes more crucial. Recently, Allegorithmic released Substance Designer 5, the new iteration of its node-based texturing hub for the next generation of game artists.

Co-designed with some of the game industry’s top studios, Substance Designer 5 introduces new features dedicated to next-gen procedural art, as well as pipeline enhancements that ensure consistency for large-scale teams as they share and reuse assets. Non-linear and non-destructive, Substance Designer 5 is the most efficient way to create PBR materials for real-time 3D projects.

Key new features include:

Substance Engine 2.0 New generation of Allegorithmic's core tech will push Substance Designer’s power of expression to new heights.  

Processor node This true image processor allows you to read input images and apply any custom effect or treatment using visual programming. 

Transfer Baker – Transfer textures from one mesh to another without worrying about UV changes. Name matching between the high resolution and low-resolution meshes allow artists to bake every part of their object separately and merge the results in one click.

Tri-planar projection Any image can be applied to a mesh with no visible seams, helping to control the scale and rotation of the projection .

Dependency Manager Makes asset management and sharing of Substance files across artists and studios intuitive and painless.

New Template System Creates starting templates tailored to custom engines and pipelines.

Substance Designer 5 is available for pre-order now for the Mac OSX and Windows platforms. It will be officially released on March 4, 2015 with prices that run $149 for an indie and $590 for a pro ($749 floating). 

The indie version is for a pre-order discount of $99, down from $149 until March 4. Indie upgrades can be purchased for $50 instead of $75 until release, with a new revenue limit set at $100,000 (up from $10,000). Until release, pro upgrades can be purchased for $200 instead of $300. Interested artists can buy Substance Designer 5 on