Autodesk to Acquire Shotgun Software
July 9, 2014

Autodesk to Acquire Shotgun Software

SAN FRANCISCO — Autodesk ( has signed an agreement to acquire Shotgun Software, a developer of scalable, cloud-based production tracking, review and asset management software. Shotgun’s tools are used in the film, television and games industries, and tightly integrate with Autodesk 3DS Max and Maya software, among others. The transaction is expected to close during Autodesk’s fiscal quarter ending July 31, 2014.

“Shotgun and Autodesk share a vision of an industry-wide, cloud-based production management system," says Don Parker, Shotgun co-founder and chief executive officer. “Autodesk’s broad global network and development resources will speed up the pace of innovation and development of our global platform. Together, we will extend our tools deeper into the production process, and develop new solutions that best support the studios of the future.” 

The Shotgun solution launched in 2006 and has become widely-adopted across the industry. More than 500 customers, including a number of leading studios, are using Shotgun’s customizable system and contribute to the ongoing development of its growing ecosystem of applications. The existing Shotgun team will continue to support current and new customers, and lead future product development.

"The acquisition of Shotgun will accelerate Autodesk's efforts to deliver solutions that help our creative customers solve the critical problem of operating more efficiently by collaborating globally to deliver increasingly complex productions on time and budget," notes Chris Bradshaw, senior vice president, Autodesk Media & Entertainment. "Shotgun brings deep expertise and industry-leading technology in cloud products and production management, so we welcome the team, customers and community to Autodesk."