Get Ready to See, Touch and Play at SIGGRAPH Asia 2011
October 13, 2011

Get Ready to See, Touch and Play at SIGGRAPH Asia 2011

Los Angeles, Calif. - From 12 to 15 December, more than 7000 artists, designers, researchers, manufacturers, developers, as well as trade visitors from across the globe will converge at the Hong Kong Convention and Exhibition Centre for SIGGRAPH Asia.
Setting the stage for a fistful of animation delights is DreamWorks Animation, with its Keynote session on Kung Fu Panda 2. Set in a fictional land in ancient China, the animated box-office hit successfully recreated the Chinese landscape and injected an authentic Kung Fu feel to create a landmark hit in the animation world. At SIGGRAPH Asia 2011, Jennifer Yuh Nelson and Raymond Zibach, Director and Production Designer of  Kung Fu Panda 2, will take audiences through the research process to uncover important cultural elements portrayed in the movie, and the complex animation used to achieve realistic Kung Fu moves.

Asia's rising influence on the computer graphics and digital media industry will indeed feature strongly in this year's SIGGRAPH Asia. Preparations for the highly anticipated fourth edition of the annual ACM SIGGRAPH Conference and Exhibition in Asia are well underway with submissions to the programs officially closed. 

"This year, we received several high caliber submissions from institutions all over the world, and choosing the best from the array of noteworthy works was particularly challenging. The final selection was based on the importance of each piece in the field of computer graphics and interactive techniques and how it will help progress the industry both in Asia and globally. We are also delighted to see an increase in the quality of works coming from Asia, affirming the region's rise in the global industry," says Professor Liu Zhi-Qiang, Conference Chair, SIGGRAPH Asia 2011. 

Across the event, Asia continues to make its mark, sealing SIGGRAPH Asia's position as a global platform to showcase the region's best innovations and breakthrough ideas to the world. For example, the Technical Papers program saw a record number of 330 submissions, with 40 percent coming from Asia. Notable papers from Asian institutions include: 
· Sketch-based Dynamic Illustration of Fluid Systems: This paper, presented by ERATO, the National Cerebral and Cardiovascular Center Research Institute, Japan, Shiga University of Medical Science and the University of Tokyo, aims to present a lightweight sketching system that enables interactive illustration of complex fluid systems. The system allows users to edit the fluid system incrementally and simulate new internal flow patterns in real time.
· Multiscale Vector Volumes: Presented by Tsinghua University, University of Hong Kong, Zhejiang University and Microsoft Research Asia, this paper will introduce a compact vector representation for volumetric objects with complex internal structures. The vector representation aims to support fast random access.
· Adaptive Partitioning of Urban Facades: Automatically discovering high-level façade structures in unorganized 3D point clouds of urban scenes can be challenging, especially when the input data is of poor quality. In this paper, presented by Tsinghua University and the City University of Hong Kong, participants will be introduced to the concept of adaptive partitioning to automatically derive a flexible and hierarchical representation of 3D urban facades. 

The Emerging Technologies program is back in the folds of SIGGRAPH Asia. Aptly centered on the theme of "Play", the program seeks to showcase how advancements in computer graphics and innovative techniques are shaping the world of entertainment today. 16 institutions from across the globe, including the London College of Communication, National University of Singapore and the University of Osaka, will take audiences on a sneak peek into the future of human-computer interaction. 

Highlights include: 
· 360-Degree Fog Projection Interactive Display: Attendees can walk around a fog display put up by the University of Osaka. The display will present a three-dimensional view of an object. Depending on the observer's position, a different outlook can be viewed. The object appears to be floating in mid-air and observers can use their hands and fingers to try to touch or track the object. This display will have possible applications in medicine, engineering and other domains where it is important to view shared 3D content.
· An Interactive Augmented Reality Coloring Book: Participants will be provided with blank pages from a coloring book, and coloring pencils that they can use to color the pages with. In this demonstration put up by the University of Canterbury, participants can view their colored works through an Augmented Reality display, watching their artwork pop out of the pages as three-dimensional virtual images. The piece presents a new and intuitive way of creating Augmented Reality content that could be useful in future e-books or computer games. 
· Influencia: Living Life with Sentient Machines: The London College of Communication presents a dozen small color-coded autonomous robots that are programmed to coexist and communicate with participants. The robots are able to sense and respond to the presence of people within the display space. The project simultaneously explores the issues of how machines can sense humans as well as how machines can autonomously interact in a meaningful way with humans. The lessons learned from this display will be useful in future human-machine interactions, an increasingly important topic as robots begin to move into the home and work environment. 

The immersive experience will continue into other Conference areas, where participants are set to hear from leading researchers and industry experts on the latest updates and developments in the field of computer graphics and interactive techniques. For instance, the Courses program will be offering several hands-on sessions that will provide attendees with the opportunity to try out new techniques and software.

In particular, attendees to Developing Visual Interfaces for Mobile Devices, led by Associate Professor Benjamin Watson from North Carolina State University, Kari Pulli from NVIDIA and Vidya Setler from Nokia Research Centre, will be able to try out in-class exercises on UI and graphics development for mobile devices. Additionally, the course on  GPU Shaders for OpenGL 4.0, taught by Dr Mike Baily from Oregon State University, and Steve Cunningham from California State University Stanislaus, is also expected to be well-attended as each participant will be given free software so that they can immediately apply the techniques discussed in the session. 

The Courses Program will also introduce the latest tools for the computer graphics trade, such as the FCam, an Application Programming Interface (API) for camera systems as well as the Time-of-Flight (ToF) depth camera, which will introduce recent advancements of three-dimensional (3D) depth sensing technologies and their potential use in future 3D display. In all, 22 courses will be offered at SIGGRAPH Asia 2011. 

For more information on SIGGRAPH Asia 2011, visit