The Foundry Unveils Mari for Windows
September 20, 2010

The Foundry Unveils Mari for Windows

London - The Foundry is launching its new creative 3D texture painting technology on Windows. Mari was originally developed at Weta Digital to handle the detailed look development and texture work demanded by Avatar.
Mari has already been enthusiastically received across a variety of texture painting communities. Initially released on Linux in July, Mari has been adopted globally with a client list including Framestore, Double Negative, Animal Logic, and Digital Domain.

Matt Holben, CEO, Double Negative, says: “Development in the world of texture painting has been somewhat stilted in recent years, hence Weta’s development of Mari. We are all facing increasing demands in terms of scale and detail as new formats become the norm. Mari is what our artists have been waiting for. We have been employing it on production since alpha and are confident we are making the right move purchasing this software--even pre-release.”

Mari is gaining interest among artists working on Windows across a variety of industries, including games and product design.

Currently in beta, Mari 1.1 for Windows is due to release in October.

Mari 1.1 for Linux adds FBX Camera import, TGA support, normals mapping, and improved performance.

The Foundry also announced an exclusive deal with Walt Disney Animation Studios in July providing access to its internally-developed Paint 3D technology with a view to incorporating elements into Mari.

To download a fully functioning 15-day demo license, visit