AMD Open Physics Initiative Expands Ecosystem with Free DMM for Game Production
March 10, 2010

AMD Open Physics Initiative Expands Ecosystem with Free DMM for Game Production

Sunnyvale, Calif. - AMD announced that, along with partners Pixelux Entertainment and Bullet Physics, it has added significant support to the Open Physics ecosystem by providing game developers with access to the newest version of the Pixelux Digital Molecular Matter (DMM), a tool for physics simulation. In addition to enabling a superior development experience and helping to reduce time to market, Pixelux has tightly integrated its technology, DMM with Bullet Physics, enabling developers to integrate physics simulation into game titles that run on both OpenCL- and DirectCompute-capable platforms. Both DMM and Bullet work with Trinigy’s Vision Engine to create and visualize physics offerings in-game.
AMD’s announced open physics development environment now adds Bullet Physics as the default rigid body physics system provided with Pixelux’s DMM2 material physics engine. Developers can now design and interact with rigid body systems familiar to them and easily add DMM objects incrementally, enabling them to bend and break based on real physical properties.

In addition, AMD is announcing its sponsorship of free DMM2 for the PC platform. The free PC version has no DMM license fee for development or production deployment and includes all the features of the premium version, including GPU acceleration. Free PC DMM2 is expected to be made available shortly to interested developers.

All the Bullet Physics implementations described above can be run on any OpenCL™- or DirectCompute-capable platform. On AMD platforms, ATI Stream technology is used to drive the enhanced game experience. As a further enhancement, AMD has developed new parallel GPU accelerated implementations of Bullet Physics’ Smoothed Particle Hydrodynamics (SPH) Fluids and Soft Bodies/Cloth. The new code written in OpenCL and Direct Compute will be contributed as open source.