GDC 2010 Session Highlights Revealed
December 31, 2009

GDC 2010 Session Highlights Revealed

San Francisco, Calif. - The Game Developers Conference--a must-attend industry event for game developers looking to learn and sharpen their development skills, network with peers and business professionals, and gain inspiration to further the digital entertainment industry--has revealed a number of sessions that cover virtually all aspects of game development, technology, and business models across three days of content covering game design, programming, business, production, visual arts, and audio.
Sessions Highlights:

* A Method to Our Madness: An In-Depth Look at Uncharted 2:
Among Thieves Cinematics Production Process
Speakers: Josh Scherr & Amy Hennig (Naughty Dog)
http://info.gdconf.com/cgi-bin4/DM/y/eBV7f0LiLra0Sem0HYQ20ED

* Modeling Individual Personalities in The Sims 3
Speaker: Richard Evans (Maxis)
http://info.gdconf.com/cgi-bin4/DM/y/eBV7f0LiLra0Sem0HYQ30EE

* Rock Show VFX - The Effects That Bring Brutal Legend to Life
Speakers: Peter Demoreuille & Drew Skillman (Double Fine Productions)
http://info.gdconf.com/cgi-bin4/DM/y/eBV7f0LiLra0Sem0HYQ40EF

* Why Owning Your Own IP is a Bad Idea: Giving Up Your Rights for Fun and Profit
Speaker: Chris Charla (Foundation 9 Entertainment)
http://info.gdconf.com/cgi-bin4/DM/y/eBV7f0LiLra0Sem0HYUX0Et

* Little Hands, Foul Moods, Runny Noses 3: Research for
Developing Kid-Friendly Social Gaming Experiences
Speaker: Carla Engelbrecht Fisher (Columbia University)
http://info.gdconf.com/cgi-bin4/DM/y/eBV7f0LiLra0Sem0HYQ50EG

* Scoring Hell: How We Created the Score for EA's Dante's Inferno
from Inception to Final Implementation.
Speakers: Garry Schyman (GSP), Paul Gorman (Electronic Arts)
http://info.gdconf.com/cgi-bin4/DM/y/eBV7f0LiLra0Sem0HYQ60EH

View more sessions here:
http://info.gdconf.com/cgi-bin4/DM/y/eBV7f0LiLra0Sem0HYQp0EF