Herzliya, Israel - Revolver has released its patent-pending core technology, OneLayer3D (OL3D), which enables the implementation of commercial cross-platform polygongraphics solutions for real-time rendering of 3D content on 2D environments, such as Web browsers and power-limited low-end devices, including most mobile phones and PDAs.
The first implementation of OL3D technology will be for the Adobe Flash environment. Developers in the casual multimedia and gaming industry are constantly on the lookout for tools to improve graphics quality, enable content versatility, and accelerate production, says a company representative. The drive is fueled by the need to optimize the game development and improve game play in order to swiftly and efficiently deliver content and to make it more appealing and eye grabbing for the consumer, ideally by enabling 3D content. However, casual gaming is aimed at the mass market, where most of the devices that provide casual content enable only animation effects but lack the dedicated software and hardware that drive the display of real-time 3D content.
Revolver's OL3D technology removes this barrier, making 3D content easier to design and deliver for these devices. Revolver's technology enables real-time 3D content on any 2D environment without requiring the installation of extra 3D hardware and/or software. OL3D uses data-manipulation algorithms on the polygonal data of 3D models, which enables real-time rendering of 3D content in 2D computer graphic environments such as Adobe Flash, Adobe Air, Microsoft Silverlight, Symbian, Java, and other 2D environments.
Revolver's solution allows developers the rapid creation of real-time interactive 3D-based content such as games and animations on 2D environments, and solves familiar problems such as, CPU efficiency, large file sizes, long development cycles, restricted content and applications or third-party development platforms. This makes OL3D very simple to implement cross platform and relevant for commercial use.