Since 1974, SIGGRAPH has attracted tens of thousands of computer graphics provocateurs, who come to explore all things visual computing—from interactive techniques and innovative tools to radical ideas and next-generation technologies. This year was no different. And Intel was be there with an A-to-Z array of presentations to help expand your graphics knowledge, improve your skills, and boost your creativity.
Here’s a glimpse of what Intel offered at SIGGRAPH 2008. For more information, visit www.intel.com/software/SIGGRAPH.
Co-located with SIGGRAPH: Web3D Symposium: If 3-D for the web is your focus, the 13th International Symposium on 3D Web Technology—Web3D 2008—happened the weekend before SIGGRAPH in the same great location. For more information, visit www.web3D.org/conferences.
WEB3D INTEL PRESENTATION
Paper Session: Applications of X3D
Title: Driving Web 3D to a Majority Market
Presenter: John Hengeveld
Focus: The measure of success for a set of technologies is its ubiquitous application in mainstream markets. This talk will share a vision of the business models, technology building blocks and usages that will bring Web 3D technology to mass markets.
Panel: “I See Web 3D’s future …”
Moderator: Rita Turkowski
Focus: Experts in the field of 3D on the web from Intel, Sun*, Google*, Rivers Run Red*, and Fraunhofer IGD*.
SIGGRAPH INTEL PRESENTATIONS
Larrabee—A Many-Core x86 Architecture for Visual Computing
Presenter: Larry Seiler
Focus: A preview of Larrabee, Intel’s upcoming many-core visual computing architecture. Learn how this multi-featured graphics processor will offer the functionality of a GPU without the programming constraints. Topics include implementation of the new software-rendering pipeline, a many-core programming model, and performance analysis.
Why 3-D Application Development is Driving Graphics-Industry Convergence
Organizer: Rita Turkowski
Presenter: Remi Arnaud (Intel) joined by leaders from the 3D graphics industry
Focus: The 3-D graphics industry has been maturing in several key areas including the CAx, entertainment and PC games industries. Intel shows how sharing an open-3-D format and 3-D tools is driving convergence among graphics developers to build tools and applications that other industries can repurpose.
Beyond Programmable Shading: Fundamentals
Presenters: Aaron Lefohn (Intel), Tom Forsyth (Intel), Mike Houston (AMD), Chas Boyd (Microsoft), Kayvon Fatahalian (Stanford), David Luebke (NVIDIA), John Owens (UC Davis)
Focus: The future of interactive graphics programming is trending toward a model more flexible than today’s OpenGL* and Direct3D* pipelines. This session, the first of two, will introduce you to combining emerging parallel-programming techniques with traditional interactive rendering pipelines.
Beyond Programmable Shading: In Action
Presenters: Matt Pharr (Intel), Mike Houston (AMD), David Luebke (NVIDIA), Jon Olick (Id Software), Fabio Pellacini (Dartmouth College)
Focus: This second session will use game- and graphics-focused case studies and demos to illustrate the combining of traditional rendering APIs with advanced parallel computation. Included are details about the new graphics algorithm, and how the rendering pipeline and computation interact.
Title: Scientific Visualization Research and Beyond
Author: Jerry Batista (Intel)
Focus: Investigate how interactive visual computing helps researchers better understand and more quickly gain insight into the behaviors of the systems they are studying.
Intel Paper: The OpenGL Shading Language
Author: John Kessenich (Intel)
Focus: This session discusses the robust evolution of OpenGL for the latest generation of graphics hardware.
Organizer: Mark C. Barnes (COLLADA WG Chair)
Focus: All about COLLADA for transparent collaboration between digital content creation tools