November 26, 2008

Havok Releases Behavior Tool for Game Character Design

Montreal, Canada - Havok, a provider of interactive software and services to digital creators in the games and movies industries, is offering access to its Havok Behavior Tool for designers and animators of 3D video and PC game characters. 
Professional game developers, educational institutions, and enthusiasts can download and use the Havok Behavior Tool from, to build and simulate game-ready interactive characters in a 3D game level.  
The Havok Behavior Tool, along with the Havok Content Tools which are also available for download, are components of Havok’s larger suite of cross-platform middleware products, which include Havok Physics, Havok Animation, Havok Cloth, Havok Destruction, and Havok Behavior.   
The Havok Behavior Tool accelerates the process of building interactive game characters by giving designers and artists power and utility in a single tool built specifically for interactive game character design. Game developers can take advantage of built-in, state-of-the-art physics and animation technologies within the Havok Behavior Tool to sense and react to objects, terrain, and other characters around them.   
Using Havok’s downloadable tools, game designers and artists can see their 3D characters and animations which have been created in Autodesk’s 3ds Max and Maya, and Softimage XSI, come to life in a dynamic world that they can play in and build upon to prototype new game concepts and character mechanics.  
Once authored, behaviors and character content created within the Havok tools can be used directly within a game that has licensed Havok’s Physics, Animation, and Behavior middleware technology for commercial use.