Virtual Worlds Fall is dedicated to helping businesses harness the power of virtual worlds to engage with their customers, partners and employees. Over two days and five tracks with 42 sessions, industry leaders will present the latest techniques and best practices. Virtual Worlds Fall follows the highly successful Virtual Worlds Spring Conference that took place in New York in March 2007. More than 600 attendees participated at Virtual Worlds Spring. 1,000 are expected for Virtual Worlds Fall."The virtual worlds landscape is evolving rapidly," said Christopher Sherman, Virtual Worlds Conference Executive Director. "Now used by millions of individuals worldwide, virtual worlds represent the future of media and communications. From Fortune 500 companies to non-profits to startups, companies are incorporating virtual worlds into their strategies. Virtual Worlds Fall is the gathering place for companies seeking to maximize their virtual worlds business and operational strategies."Featured speakers include executives from Second Life, The Electric Sheep Company, There.com, Areae, IBM, Whyville, Kaneva, Entropia, Multiverse, Microsoft, Cisco, Intel, Turner Broadcasting, Icarus Studios, Anshe Chung Studios, Metabirds, ProtonMedia, Qwaq, Millions of Us, HiPiHi, Gaia, Habbo, Doppelganger, Forterra, Centric, Metaversatility, Animax Entertainment, Anshe Chung Studios, Metabirds, Charles River Ventures, and more.
Conference and Expo Highlights include:
- Five conference tracks:
1. Entertainment and Marketing <http://www.virtualworlds2007.com/schedule/media.html> - Learn from leading entertainment companies, brands, and agencies about the evolution of media in virtual worlds.
2. Virtual Worlds for the Enterprise <http://www.virtualworlds2007.com/schedule/enterprise.html> - Recognize how large enterprises adopt virtual worlds for communication with customers, employees and business partners.
3. Business Strategy and Investment <http://www.virtualworlds2007.com/schedule/strategy.html> - Understand everything from virtual world economics and IP issues to business models and the technology roadmap.
4. Community and Customer Service <http://www.virtualworlds2007.com/schedule/community.html> - Identify the demographics and drivers of virtual communities and how to keep people engaged.
5. Design and Development <http://www.virtualworlds2007.com/schedule/design.html> - Design top quality experiences using leading technologies and best practices.
- Exhibit: Leading virtual world companies will showcase the latest technologies and services.
- Attendee Lounge and Business Center: Meet, network, and get business done in a relaxed atmosphere.
- Official Conference Party sponsored by There.com.
- International participation: Attendees will have the opportunity to network, conduct business, and gain insight from international speakers and participants.
Online registration is open, and attendees can save $400 by taking advantage of the early-bird registration -- $595 -- until August 24, 2007.
Virtual Worlds Conference 2007 is sponsored by The Electric Sheep Company, Icarus Studios, There.com, Millions Of Us, DAZ 3D, Metaversatility, e frontier, Aria Systems, Code4Software, Parature, Business Wire, Virtual Worlds Weekly, and VirtualWorldsNews.com.