July 19, 2007

NaturalMotion Releases morpheme 1.1 Animation Engine

Oxford, UK - NaturalMotion Ltd., developers of euphoria and endorphin motion synthesis technologies, has unveiled morpheme 1.1, the latest version of its animation engine and tool chain.
Featuring new network management and navigation tools, source control support, and frame buffering capabilities, morpheme 1.1 is middleware designed to give developers and animators control over the look of their final in-game animation by allowing them to author and preview blends, blend trees, and transition graphs in real time. morpheme 1.1 is available on Playstation 3, Xbox 360, and PC.
NaturalMotion will highlight morpheme 1.1 during SIGGRAPH 2007, at booth number 603.  
morpheme consists of two components: morpheme:runtime and morpheme:connect. morpheme:runtime is a run-time engine optimized for PS3, Xbox 360, and PC, and ships with full source code. morpheme:connect is a 3D authoring application that allows animators to graphically author blend trees and transition logic (based on Hierarchical Finite State Machines), modify and edit parameters through sliders, and view the results in real time.
morpheme is designed as a flexible and open system and does not require the licensing of any other product. morpheme is also designed to seamlessly integrate with other middleware and DCC applications.   
New features in morpheme 1.1 include: 
• Graphical layers for easy network management and navigation
• Frame buffering and scrubbing of live networks for straightforward review and debugging of character motion 
• Navigator graph tree for easy hierarchy navigation 
• Source control support  
morpheme 1.1 is available now on Playstation 3, Xbox 360, and PC.