April 3, 2007

InterSense Debuts Wide-area Motion-tracking System

Bedford, Massachusetts - InterSense Inc., a maker of precision motion technology, has released its next-generation inertial-optical IS-1200 VisTracker motion-tracking system. VisTracker is designed for integration into entertainment, industry, and research environments. 
Cinital, a technology innovator in virtual production systems, and Georgia Institute of Technology are two organizations using the VizTracker hybrid inertial-optical motion tracking system. Cinital, an emerging developer of next-generation visual effects tools, provides the film and video production industry a method of speeding the virtual production pipeline. 
Powered by the IS-1200 VisTracker, Cinital's Previzion enables the creation of virtual productions, in real-time and high-definition, through the combination of advanced inertial-optical motion tracking from InterSense and user-friendly software production tools by Cinital. 
"InterSense's IS-1200 VisTracker provides the optimal hand-held camera tracking solution for our Previzion virtual production system," says Eliot Mack, CEO and founder of Cinital. "The flexibility and performance of the VisTracker coupled with its small, rugged package allows creative freedom for the digital production community."
VisTracker has also captured the attention of leading researchers as they study human-computer interaction. Researchers in the College of Computing at the Georgia Institute of Technology are using the VisTracker in a number of projects, including the ARFacade (http://www.gvu.gatech.edu/arfacade/), an interactive augmented realitydrama.  Players move through a physical apartment and use gestures and speech to interact with two autonomous characters. 
"The benefit of InterSense's IS-1200 VisTracker is its ability to track multiple, wide areas, including obstructed views, without losing performance, and within the constraints of research budgets," comments Blair MacIntyre, associate professor in the School of Interactive Computing at Georgia Tech's GVU Center and an expert in augmented reality, computer graphics, and human-computer interaction.