The Foundry Shows Sneak Peeks of Elara and Nuke 11
April 20, 2017

The Foundry Shows Sneak Peeks of Elara and Nuke 11

LONDON, UK (NAB)  – The Foundry will unveil the first public previews of Nuke 11.0 and Elara, a new service for post-production in the cloud.

In open beta starting April 2017, Nuke 11.0 will be the next major release of the industry’s leading compositor. Focusing on collaboration and performance, Nuke 11.0 introduces new features to the Nuke family including Live Groups, Lens Distortion improvements, and Timeline Disk Caching, as well as a huge update to the latest industry standards via the VFX Reference Platform 2017. 

In a special event, The Foundry will introduce Elara, a cloud-based service for post-production that centralizes infrastructure, creative tools and pipeline. Now studios can access everything they need via their web browser, including Foundry and third-party applications, integrated cloud rendering, scalable storage and compute. Foundry will demonstrate how a global team can set up a virtual studio, complete with central pipeline, storage and resources in a few clicks, without worrying about a high upfront investment or management complexity. 

After seeing how a VFX short film can be delivered through Elara using a wide variety of creative applications – including Nuke Studio, Katana, Houdini and V-Ray – Foundry will host Buzz Hays, General Manager of Lytro Cinema, who will provide an update on Lytro Cinema with a focus on a Lytro Cinema Light Field workflow in Nuke.

The session will then close with a panel on how cloud technology could change the VFX industry. Hosted by Foundry CTO Jon Wadelton, the panel will feature expert insights from Simon Pickles (Foundry), Buzz Hays (Lytro Cinema), Austin Meyers (Steelhead), and Jeff Kember (Google Cloud Platform), giving attendees a wide-angle view on where the cloud could take us. The event will be held in the Las Vegas Convention Center’s North Hall in room N239/N241 from 1:00 to 2:30 p.m. on Monday, April 24. 

At NAB 2017, Foundry also will show off new support for depth data, drawn from VR camera rigs like Nokia OZO, for Cara VR. By opening up this new depth information, users can now design more immersive 360 experiences, utilizing the depth-based compositing toolset in Nuke.