Broadcast Partners Pair with Epic Games' Unreal Engine
April 25, 2017

Broadcast Partners Pair with Epic Games' Unreal Engine

(NAB) – Epic Games has revealed applications of Unreal Engine that deliver unprecedented speed, fidelity and flexibility in broadcast production workflows.
Ross Video, Vizrt and Zero Density will demonstrate integrations with Unreal Engine that illustrate the power of the engine’s real-time rendering capabilities. In addition, The Future Group and House of Moves is showcasing how Unreal Engine is helping to break new ground in episodic entertainment production and delivery.

Ross Video recently released Frontier by The Future Group, an innovative virtual studio graphics rendering platform that uses Unreal Engine to generate photoreal scenery for broadcast shows, such as Fremantle’s “Lost In Time.” Frontier, produced in collaboration with Norwegian mixed-reality technology company The Future Group, works side-by-side with Ross Video’s XPression motion graphics system, taking full advantage of Unreal’s hyperealism capabilities and the workflow tools XPression offers. 

Vizrt’s Viz Virtual Studio allows producers to easily create complex, interactive 3D virtual sets and immersive graphics using an intuitive interface. Virzt has added Unreal Engine to the Viz Virtual Studio workflow for accelerated real-time rendering. The updated solution is used by Fox Sports, BBC News, The Weather Channel and CNN.

“Integrating Epic’s Unreal Engine 4 is bringing one of the world’s most powerful gaming engine into the Vizrt ecosystem. This opens up a complete new universe to our user base. The integration takes advantage of the features game engines have to offer, like interacting with game characters,” said Gerhard Lang, Vizrt chief engineering officer.

Zero Density’s Reality Virtual Studio is a photoreal virtual studio solution that composites images in 3D space using the Unreal pipeline. Reality, the solution’s proprietary node-based 3D GPU-accelerated compositor, taps Unreal Engine as the 3D renderer to run in realtime. The combination of Unreal’s flexibility, power and rendering quality, and Zero Density’s keying, tracking and shading capabilities enable customers to achieve stunning creative for clients that include NEP and Groupe Media TFO.