March 25, 2009

Game Physics Session

A thought-provoking and attention-grabbing speaking session this afternoon will focus on returning game physics to the spotlight at GDC 2009. AMD’s Neal Robison and OTOY’s Jules Urbach will be exploring standards-based game physics using OpenCL and ATI Stream technology. They also will explore the developer implications of server-side rendering using AMD Fusion Render Cloud. Further, AMD’s Ward Tisdale will talk about how AMD is working with developers to make games accessible and educational through the AMD Changing the Game program.
Speakers: Neal Robison (Director, ISV Relations, AMD), Jules Urbach (OTOY), and Ward Tisdale, (Director, Global Community Affairs, AMD)

Date: Thursday, March 26, 2009
Time: 3:00 pm to 4:00 pm
Location: Room 3005, West Hall