Nvidia's Iray Comes To Autodesk Maya, Enabling Faster, More Accurate Designs

Posted By Cassie Thibodeau on December 18, 2015 07:45 am | Permalink
Autodesk Maya users can create their designs faster and more easily than ever, thanks to our new Iray plug-in for the popular software.
Maya is used by tens of thousands of designers, as well as commercial production companies that service the needs of the design industry. These creatives can experience the Iray for Maya plug-in with unlimited use with our 90-day trial, and they can purchase through our online store for $295 a year as a node-locked or floating license with no processor restrictions.

Iray excels in both rendering and post-production. It accurately predicts the final results of a design, reducing the number of prototypes designers need to produce. With Iray, designers can work interactively, adjusting physically accurate lighting or materials on the fly and getting rapid feedback.
"[With Iray,] I instantly get a photorealistic feedback instead of waiting for a whole rendering to finish," said André Masmeier, lead 3D artist at zerone, a high-end digital production studio, in Germany. "That could take a few minutes, depending on quality-settings, or dealing with non-photorealistic, OpenGL-based previews."

Designers who need to switch from one tool to another can still get consistent results thanks to Iray's Material Definition Language (MDL). It allows physically based materials to be shared between applications, or even with other MDL-compliant renderers.

Also available is the first edition of vMaterials, a free set of digital material offerings verified for accuracy, control and consistency. With vMaterials, designers no longer have to spend time sourcing and creating their own materials.
The Maya plug-in joins the Iray for 3ds Max plug-in we launched earlier this month. More are in the works. Our family of Iray plug-ins supports our new distributed rendering solution, Iray Server, which is available in beta and is expected to ship early next year.