Evan Hirsch touches on the evolution of CG.
Evan Hirsch: It’s all based on mathematics and problem solving.
Evan Hirsch: From films, to games, to interfaces, and more.
Evan Hirsch: Why do you want to be a CG artist?
EA’s Frank Vitz on early industry projects. (this video is only 11 seconds long! ...
Frank Vitz looks back on Tron
Frank Vitz discusses the evolution of CG.
Frank Vitz and Fight Night 4
Digital Domain’s Steve Preeg on why it’s cool to work in CG.
Steve Preeg deconstructs the character Benjamin Button.
Steve Preeg further deconstructs the character Benjamin Button.
Artomatix has developed AI capable of texturing vast terrains in open 3-D worlds in a realistic, non-repetitive way – and fast.